NN81's Forum Posts

  • Is there a way of checking the fps when running the APK?

    sure, just add a text object on a parallax0,0 layer, then add an event:

    everytick-> set text to-> "fps"&fps

  • hi there,

    how about your test on other computer? have you been able to reproduce the issue?

  • I'm using Construct 3's internal Cordova wrapping service for android where they deliver an APK directly to me. For iOS I have to run an xcode project and through xcode create the IPA for testing.

    I recently went to XDK to check it out and it seems that you can't download the client anymore. Are their servers still working or is XDK completely dead?

    The thing that sold me on C3 was that i would no longer have to use 3rd party services like Cocoon IO or XDK, so I haven't tried those yet, but i shouldn't have too because I paid to be able to use the internal service.

    I just want to see any game run poorly on my device that is cordova based. This would be helpful in isolating if it is in fact something wrong with cordova because if it's the bad driver reason i should see more games than just mine.

    also by that account.. if anyone here has a good android device, try this apk if you would.

    https://www.dropbox.com/s/ymo6aesoijgmw ... g.apk?dl=0

    the same "bad driver" issue means that if things are good then this game should play at 60fps on any good gpu/driver android device.. if it is the LEAST bit jerky it's not working right.. if you play the game on your same phone notice you'll have solid FPS in chrome on android..

    http://part12studios.com/temp/Games/soaring/

    if you share me the project file i wanna do a try with my method of building apk (with and without crosswalk, both versions)

    https://www.scirra.com/tutorials/9610/b ... ordova-cli

  • My C2 is bugged and I wanna completely uninstall it. Removed it from %appdata% and regedit already, but there are still leftovers...

    try a software like this http://www.perfectuninstaller.com/

  • >

    > > yadi.sk/d/til8qbFu3QG8JK

    > >

    > > For some reason, without my action, the platformer's behavior is turned on when switching to another layout.

    > >

    > > But I did in the event only "turn off the behavior."

    > >

    > > Help me please. I really need it. before this was not

    > >

    > i think same bug here, i have solved in your project by removing then re-adding (with disable option sure) the ??????2 platform behaviorur

    >

    I did not understand you a little.

    By the way this problem occurs in other events. for example after the event "go to another layout", the events that are below the "go to another layout" event stop working.

    for example, I have a lot of action in one event with a condition. After the action "go to another layout" the action list does not end. they stop working after this action

    simply try to remove and re-add the platform behavior from your sprite, then disable it from the option

  • The size of my game in terms of code and assets' pretty small. Around 20-30 mb. However the combined size of music files are around 150mb alone, and is only expected to rise. This prohibits me from using the C3 compiler, and many other solutions as well. I'm wondering if anyone knows any tricks on how to get around this? Is there any way to have the APK compiled without the media content, and have it inserted after the fact? Can I stream the audio from an url? etc. etc.

    Thanks

    i don't know about limits works on C3 apk building service, but in case you have to ask about this on C3 section.

  • yadi.sk/d/til8qbFu3QG8JK

    For some reason, without my action, the platformer's behavior is turned on when switching to another layout.

    But I did in the event only "turn off the behavior."

    Help me please. I really need it. before this was not

    i think same bug here, i have solved in your project by removing then re-adding (with disable option sure) the ??????2 platform behaviorur

  • Hi everyone,

    I was just wondering about some issues I'm having with my own project with Construct 3. I have this simple game i made to demo C3.. and when i play it on my phone browser it plays solid 60fps on my device.. but when its a cordova wrapped project the fps sucks.. like 10fps..

    http://part12studios.com/temp/Games/soaring/

    This issue is months old and nothing has changed.. i'm not satisfied with the answer that i'm getting from Scirra which is basically it's my LG G Stylo's drivers fault (running android 6.0) even though my phone plays every other game out there just fine.. ones far more gpu intensive.. but yes they are not cordova based either..

    I've been googling and it is difficult to get a clear "this was made using cordova" and it be a title that's on google play.. i don't even care if it's a "Construct" game.. the basic answer I'm hearing is "your phone's drivers are the problem, nothing we can do" and i don't believe it. I've owned shitting android devices before that ACTUALLY have no GPU and yes they suck at games..

    what it feels like is my game is acting like phonegap/cordova games use to run like before webgl was enabled at all.. i guess that was iOS7 and before..

    NOTE: I experience this poor performance on both ios and android devices so this doesn't even appear to be an a "android thing", I'm just working with android because it's faster to test with dropbox / apks..

    so i thought pointing to some real Cordova games that perform perfectly fine on my device would offer some contrast.. OR hey if they run crappy on my phone then I would understand my phone really is an unavoidable problem and i should go out and buy yet another android device for testing

    Thanks,

    Caleb

    are you using crosswalk or android system webview?

  • >

    > im waiting for your results with the other computer then

    >

    Just curious, to what purpose if you are not experiencing this yourself?

    for same you ask, for track my results too. but before do this i wait your results on the other computer.

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  • >

    > have you tried C2 and your project on another computer?

    > have you tried to format your PC and do a perfect clean reinstall of windows and C2?

    >

    I have it running on another computer right now. This is a numbers game though. If people can report back if having their project open for extended periods of time affects performance or not it helps. One account is not enough data to go on. Nor is two, but a handful is.

    As mentioned previously formatting the PC is not an option because it is not a proper solution (it is complete overkill, like telling someone to get a brand new car because they complain their muffler rattles), nor would it provide an explanation to the issue.

    If you would like to help, you can keep construct running with a project open for a few days and report back your results. That would be highly appreciated.

    im waiting for your results with the other computer then

  • have you tried C2 and your project on another computer?

    have you tried to format your PC and do a perfect clean reinstall of windows and C2?

  • I tried already. Didn't work.

    share the project file

  • Hi everbody,

    I export my game as a Android Studio project. When I build the game and install on my phone the game never get in fullscreen.

    I also tried these methods

    minified and non minified exports

    put a button on screen to trigger fullscreen ( with Browser Plugin )

    added this code (android:theme="@android:style/Theme.NoTitleBar.Fullscreen">) in manifest.xml file on Android Studio

    but didn't work

    Is there any solution

    you have setting letterbox scale or letterbox integer scale into the project options?

  • Hi, when i'm using the preview mode it's laging so much i can't test the game... I've tried to use firefox instead and it's the same thing. I'm using a mac...

    Everything is fine using the remote preview on my android phone...

    have you tried on a windows pc? or if you share your project file i can try for you

  • have you try to publish in scirra arcade? do the same?