> hi, I suggest you not to go under 320*180 for retro game resolution.
> I had tried in the past a resolution like the one you're talking about, and at that resolution even the behaviors are difficult to calibrate and work bad.
>
Alright, excellent.
What about slightly higher resolutions like 480x270?
My game will be a "menu rpg" with pixel art. There won't be much (if any) physics in the game.
480*270 is good, its a true 16:9 resolution. Dont forget to set pixel rounding ON and fullscreen scaling INTEGER into project properties.
in a display of 1920x1080 your 480x270 game was showned pixel perfect fullscreen at 4X