NN81's Forum Posts

  • Hi Guys;

    My game have some static scenaries, without no scroll to action.

    I was wondering how can I do some camera shake effect, something like [when enemy touch player] > [camera shake].

    With scroll to action I know how to do this, but I can't figure out a way to think the effect on static scenaries.

    Many tks

    you can simulate a shake effect for example by litlle scaling in a background sprite for a couple of seconds and moving some pixels left or right

  • I open the construct 3 by the chrome but I can not load the editor.

    An error text appears with "Error Loading Try Disable add-ons browser..."

    I tried to disable add-ons as error text but no effect.

    Please help me how to fix this issue. I really feel hopeless with this.

    have you tried clear browser cache and restart Chrome?

  • Hey mate, this worked out! Thanks i appricate it.

    Just 1 last thing. How would i show that timer in a text?

    for example you can add a Text object, type "60" into text field properties, then add code something like this

  • Hi,

    im trying to create a game, where the player has 60 seconds to complete the layout. If the timer gets to 0 i want that the controls get inverted, therefore right is left and left is right.

    I create a global variable of 60, created a tick event where every tick, 1 second is decreased. But im stuck now

    can someone help me out? Thanks in advance !

    hi, disable movement behavior "default controls" then add a timer behavior (with regular option) and code something like this (i used 5 seconds for quick test, you put 60 seconds ^^)

  • a playable (wip) pre-rendered graphics experiment

    https://www.scirra.com/arcade/other-gam ... ment-25129

  • Upon opening the capx file, on some layouts objects appear invisible, or not the right size/color until I zoom WAY in on them. This makes it impossible to work with! I can't work with what I can't see. Please help me. I recorded a video showing exactly what is going on.https://drive.google.com/open?id=1FzhzU ... uV5BZ1GHhL

    hi

    I had this same problem with a old computer with outdated openGL version.

    are you using an old graphic card?

    in my case i solved putting this opengl32.dll file into C2 directory

    https://drive.google.com/open?id=0BwNG7 ... DdkZlJuUjA

    tell me if work for you

  • I'm very new to Construct, and this is my first post. I have researched this question a lot, and I'm 100% stuck. I want my sprite to flip, right to left and left to right, so that the front of the sprite is always facing the mouse...just left and right, not up and down. I found this expression (If Mouse.X < Player.x Then Mirror), which I understand in code, but I cannot figure out how to input this into Construct 3. I have tried a system event, a mouse event, and an event on the sprite, but cannot make it work. I did successfully set the angle of the sprite to the mouse position, but the sprite rotates instead of flipping. Thanks for any help.

    hi, first of all you have to add the Mouse plugin in the project otherwise "Mouse" options don's shown..

    then make a new condition from your Player options look at "CompareX" and then on the field "0" type "Mouse.X" then enter

    in action add whatever you want, mirror ecc

  • im not sure if i understood your problem, but you can use family to group enemys, trigger once conditions and when enemy is dead destroy object glow

  • If you need to wait between repeats in a loop, use "Wait loopindex". For example:

    great thank you very much

  • NN81 , thanks for sharing!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • NN81

    [quote:1i8douy2]your code too work fine just change the Sprite's Deafault animation frame size to same as frames sizes of Animation2.

    That's not really convenient for me as I have one object as a placeholder to hold many different animation and frames all different sizes example you cannot put a Tree the same size as the Rock will lose the quality and look weird this is just one example.

    To be honest I could do this in different ways to get it to work here is one

    https://www.dropbox.com/s/p44jh0y07tzvx1k/Animation%20Bug2.capx?dl=0

    yeah, lot of warkaround, but tecnically you're right, this is a kind of bug, maybe better if you open a specific thread on bug section

    But I'm not really happy with that hack, and that doesn't explain why the trigger doesn't work, I still think is a bug unless I miss some other info that I don't yet

    Thank you

  • Yes, I already read that. There is no performance problem. The problem is that app is draining a lot of battery.

    yes, but app drain battery due to your project cpu/gpu requirements. have you analyzed performances on debug mode?

  • ohhhhhhhh you need smooth rotation, sorry

    can try something like this

    EDIT if you want it more fluid movement you can use every 0.011111111111111111 instead of 0.0222222222222222222222222 and on action rotate of 0.5° isntead of 1°

  • I have used NWjs as my viewport for run/testing Construct 2 files. I just upgraded to the latest release of Contruct2 and the latest version of NWjs but when running the layout, get the following error:

    https://drive.google.com/open?id=1qEBhk ... Z6OaJW4IKs

    Is anyone else having this issue? If so how did you resolve it.

    Thanks in advance,

    Michael

    hi, are you using any addon plugin?

  • How rotate block ? (no rotate behaviors)

    very easy to do