> do you think you could like this "celshaded" style for an RPG?
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Getting there, I like it!
Could you also implement some 'interior' cell shading to make it feel more consistent (for example in the edge of the V-neck of the tunic/shirt, the edge is too 'thin'. Would it will look better if that is also a thick line (is that a texture you can change or is that separate meshes?)
yes you're right, the V of the tunic need to be edged
all you see in not textured, only rendered with a toon shader with outline