hostage's Forum Posts

  • Hi there!

    My project REDSIDE now available on STEAM

    https://store.steampowered.com/app/1740530/REDSIDE_episode_1/

  • Yep! REDSIDE episode 1 will be on Steam Next Fest - Febriary 2022!

    Playable demo here https://store.steampowered.com/app/1740530/REDSIDE_episode_1/

    Add to wishlist !

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  • Demo-version of REDSIDE is now available in Steam! Download demo, play the game, add to wishlist!

    Link

    https://store.steampowered.com/app/1740530/REDSIDE_episode_1/

  • Just out of interest, how many character icons and animations would you need?

    I can't say for sure, a lot changes during the development process. Approximately three faces per one level, but some characters will be repeated.

    For example, in the 4 location there are icons of 9 characters, on 2 location there are icons of 2 characters.

    You don't need animations as such, it's expensive for develpment.

    I created a system in the form of a composite image - from different parts (eyes, noses, hats, hairstyles and lips, and so on) I can create any number of faces. By moving these parts, a simple animation of the face is created.

    The problem is that I did all the graphic content myself, and if the faces of the characters are done by someone else, they will be out of the general style.

  • Thank you for your feedback, this is very important for me, because I get few reviews, I would like more.

    I ask to give feedback to others players, who played the demo.

    You're right, I really wanted to create an atmosphere of reality using documentary videos. This strengthens the connection between game fiction and the real world, which already has too many wars. Oddly enough, but I will try to develop anti-war game . After all, despite the fact that all the episodes in the game are fictional, I take real historical events as a basis without reference to real historical characters and rework them to fit the needs of the plot.

    Also, for me it was the best option for presenting information in a briefing. I am working on a project alone and my experience, artistic skill and time would not have had enough to create briefings in other ways, for example, using comics or cartoons. And I immediately dismissed the text version as very boring - the gamers do not read texts.

    Perhaps I'll make the videos shorter, although when I did them, I already tried to shorten them as much as possible. Indeed, in addition to presenting information, I wanted to convey the spirit of the late 80s - early 90s, when time passed more slowly than now.

    As an excuse, I will say that for the most impatient players, I made it possible to skip the video briefing, or rewind to the desired episode.

    The lack of artistic skill and free time is also said on the icons of the characters - unfortunately, I am unlikely to change anything.

    The release will take place no earlier than 2022 - there is still a LOT of work in the project. There are plans to make 16 missions, now only 4 are ready.

  • Landmine laying

  • REDSIDE gameplay footage. Location Zaire, burnt village, jungle ride

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  • Zaire - location №5

  • REDSIDE on Indie Cup !

  • Airstrike

    Tank

    Grenade

    Ground mine indication

    Weapons

    Logo

  • REDSIDE - single story TDS action-thriller in the genre of "political thriller"

    Features:

    • Stealth elements: the player can hide in dark, unlit places, use silent weapons
    • Elements of tactics: the player can use cover for more accurate shooting and less damage, use special ammunition
    • In many tasks the player will have to control a variety of equipment (tanks, armored personnel carriers, armored vehicles, drones)
    • During the mission there will be unexpected turns and difficulties that change the game pace
    • Various mini-games (passing a minefield, overcoming the area under fire from a mortar, etc.)
    • More than 20 types of weapons, various ammunition, additional combat capabilities

    Platforms - PC, Consoles

    Contacts:

    Gameplay video

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    REDSIDE Beta

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  • falling column, 2D TDS