newt's Forum Posts

  • Yeah that one works pretty nice, but I admit we could use some more documentation on what all the actions do. For the life of me I cant get restrain to work right.

  • Yeah Construct on one of these:

    http://openpandora.org/

    Along with all the other awesome open source software.

    Wishful thinking, but hey it is doable.

  • Don't forget everything you see on a computer is a rasterized version. So its all doable, even if it is horribly complicated, and terribly slow.

  • Well its certainly simpler than getting coords for each pixel.

  • Wait is the profiler object usable for this?

  • Are you running v-synced or fixed?

    If its fixed then you might have a problem.

  • timedelta*100... boom. It doesn't get much simpler.

  • on step

    bounce off wall

  • http://dl.getdropbox.com/u/666516/familypicking.cap

    If you hold mouse down and hover over a sprite that sprite will be destroyed.

    If you click on a sprite all sprites will be destroyed.

    You might want to check out the forum more, and try some other stuff before moving into rpg mode.

  • If you pick a family and change the pv all sprites in that family will have their pv changed.

    If you pick an individual sprite, and change its pv the others in that family will stay the same.

    Its all about the picking.

    Btw you can have multiple families, you can have single sprites belong to multiple families, just like you can have multiple instances of the same object have different pv's, as well as multiple pv's.

    Any way post a cap its probably easier to show you than to explain it.

    edit:

    Yep as well as what quasi said. You can pick with multiple conditions as well.

  • Is destroying it that good of an idea? After all you can change the text any time you want, and you can change the sprites visibility likewise. I just always figured it was meant to be a static object.

    Besides that don't you have to reset everything after its destroyed?

  • Hello, I'm currently working on a project where I'm developing a system to designate the attacker and the attack then using a formula determine using private variables how much damage is dealt. I have all the formulas and concepts done, I just have no idea how to implement it.

    The problem is:

    I need some way to take Private variables from one unique Sprite and Private Variable from another unique sprite, as well as the distance between the two. then using a formula, subtract the hp from the second one.

    Both Sprites can change throughout the game so ideally I would like it all to taken care of by one event instead of having to write an event for each sprite(since there are going to be around 40 sprites used for this).

    Thanks in advance for anyone who can solve my problem.

    families

    Also expressions

    Check the wiki. Most of what your doing should be fairly easy to set up.

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  • You can kind of do that already with distortmaps get vertex x, and y... within the limitations of distormap that is.

  • You'll have to use some dummy sprites for that as you cant change width and height on a physics object.

    Now as to the breaking into smaller pieces, you will probably have to go with spawning new objects, as getting a group of physics objects to stay together is next to impossible... unless we some how get a way to disable physics when we want. There was some talk about that, but it was said it was probably not going to happen for the same reason you cant change width and height. Physics generates a map, and if you turn off the behavior, or change the attributes of an object, the map would have to be rescanned.

    So what you could do is have the main object have a bunch of image points, then when it breaks destroy the main, and have the new objects spawn at(random?) image points.