It may look like it's returning values all over the place, but when used to move stuff it works just as well as using the FPS average.
Example CAP
NOTE: If your refresh rate isn't 60, just change the value in the second action to whatever your refresh rate is. I didn't feel like making an FPS counter thingy.
EDIT: Of course, if you plan on doing something other than consistent movement with this, feel free to ignore me.