This is more of a general "ideas" question than a help request... but this was the best place I could think of to ask.
Trying to come up with ideas in order to build some simple objects using physics, as in objects made up of a single sprite... and have them "destructible". Whatever it is with me and destructible physics objects, I don't know.
Anyway the idea would mainly consist of (multiple) simple objects of varying Mass and Size, colliding with each other at a variable "shoot" velocity. Upon collision, based on (velocity*mass) will determine which object will "break" (hense the destructible) and shatter into smaller physics pieces.
I have already thought of ways this might work, but I was hoping someone out there might have some other methods I could try.
Some methods I have thought of:
1. Having the main (sprite with texture) object, upon destruction, spawn several smaller objects using smaller "chunks" of the original texture. IE. Having to cut the "bits" out of a full texture in Photoshop for each "chunk" of the original object.
This would certainly work but be more time consuming than it's worth, since the amount of different/unique objects I would like to use, would be considered by most people as being "excessive".
I was hoping someone had some ideas to improve this. I was thinking maybe I could use the canvas object to snapshot the texture before breaking, but I don't know how well 1000's of small canvas objects with physics on them would perform....
2. Same as above, but the smaller objects are textured very generically instead of being composed of "chunks" of the original.
This saves time, but doesn't look good at all... not for the final effect I would be looking for.
That's about it really...
Sorry if I haven't been very clear with what I am trying to get at. Sometimes it's hard to explain an idea you have in your head.
If it helps, think of something along the lines of this as an analogy: A bag breaking open and fruit falling out of it... the bag goes into a couple of pieces and 5 random fruits fall out of the bag.
Or, a wooden spoon gets smashed into 3 pieces.
I guess if I figure something out in the meantime I will post it up.
Cheers in advance for any help or suggestions.
~Sol