I just mean,
imagine creating a function to create and retrieve imagepoints
you would store an x and y offset value, and then on retrieval and then use something like trigonometric functions to calculate the current location of the imagepoint
I'm trying to find out if that's how they work in construct, or does construct use some kindof special feature of sprites to retrieve the location of the imagepoint pixel or something
basically to figure out if I would save any time by using actual image points or by using the aforementioned trigonometric functions. in this instance, I would be creating a sprite just for the sake of using the quicker imagepoint retrieval if that was the case. the sprite wouldn't be needed otherwise.