Genesys's Forum Posts

  • [quote:23n414ug]This is the purpose of an early adopter version. The only part I see that is not worth it are the commercial licenses, and that's only for now. They would be later on.

    Game Maker costs 25 dollars. An early adopter version costs nearly as much, and 10 years of free updates costs twice.

    Game Maker is complete. Construct 2 isn't even at the beta stage.

    Why I should pay? I'm not even sure if an Android exporter will be made, and if it will be made as a free update for those who paid. There's no planning, so instead of asking for money, they should first make a complete version of Construct with many functions, and then we can talk about paying for it. Again, there's no planning so if there would be a complete version of Construct, I don't even know if they are gonna make the Android exporter.

    I don't have unlimited money, and I'm not ever going to buy an unfinished product that I'm not sure will serve my purposes.

  • I think I will go for Game Maker with its Android exporter being published soon. Game Maker is already complete, solid, and worth the money (25 dollars).

    You guys should revalue your project. Come on, you're not selling Unity, you can't charge that much money for a game editor that's not even in the beta release.

    I hope you will revaluate the project, because it's not worth it.

  • Ok then, if you go with a license version, then it should have some exporters, like the Android one.

    Yes, because if I pay for an application that in the end serves me just to have fun, then I wouldn't buy it. I'm in the need for an Android exporter, and surely I can make money out of the games I create, so it would be right for me and you.

    I'm not telling you to make a mega list of exporters, but the main ones:

    • Windows;
    • Mac OSX; (I don't need it)
    • Linux; (I don't need it)
    • Android;
    • iPhone; (I don't need it)

    So that it will become a productive application in which, with my work, I can make something that can return the money I spent.

    Are you with me?

  • I was looking for this. Thank you!

    resultingAngle = (float) Math.toDegrees(Math.atan2(accelerometerActualX, accelerometerActualY));
    angle = main.RotateTowards(angle, resultingAngle, 1 * speed);[/code:1zlty283]
    
    It's just perfect.
  • Hi,

    I'm developing an Android game in Java, obviously. I would like to know how the devs did the rotate towards a point (gradually) function in Construct. Probably you used vector math, that's not a problem.

    EDIT: Actually, I have a variable that stores an angle, calculated thanks to the angle formed by the inclination of two accelerometer axis (X & Y):

    resultingAngle = (float) Math.toDegrees(Math.atan2(accelerometerActualX, accelerometerActualY));

    So, my car should gradually turn CW or CCW towards that angle.

    Thanks

  • Android export.

    Anyway, Android supports OpenGL ES 2.0 (from 2.0 and above) instead of standard OpenGL, and I don't know if it's possible, but I know OpenGL ES and OpenGL doesn't change very much at all. So, if Construct 2 will support OpenGL rendering, that will be possible only if the Android exporter compiles the project in Java format (.APK for Android), and that's surely not easy to do.

    I suppose that, to do an exporter for Android, there will be the need of using the Android SDK, which requires some time and much work.

    But, if an Android export will be done the right way, even paying for it, it will be a planetary success and an EPIC WIN.

  • This build is ok, you can replace 0.99.62

  • Even with flat colors, it's not that simple to recognize every single polygon in a UV map, so I have to switch frequently to Cinema 4D to see which part of the UV map is linked to the 3D model. Sorry, but i'm not a machine.

  • material color: 1 minute or less

    skin color: 40-50 minutes and more

    Anyway, i'm using skin color even when using Blitz3D, just because Blitz3D is, obviously, far better in 3D games than Construct. Let's say I just wanted to try making a 3D game in Construct, but there's something I need: A 3D camera. If I just had this, I could have made it. I don't need 3d collisions, I don't need lights, or any special effect that I can't do with Construct. Just a 3D camera object and that 3D object.

  • I just want flat colours. I'm wondering where did you read that I don't want flat colours.

    <img src="http://www.cubixstudio.com/Images/Gallery/Blog/03-15-08-EarlyPoppin.jpg">

    This image, shows a 3D model with flat colours. Don't get confused just because there is a sort of lighting too, I don't want it. Imagine that model, with colours, and no shading at all.

    Just like this:

    <img src="http://www.secondpicture.com/tutorials/3d/self_illumination_in_3ds_max.png">

  • Thanks, I should try it.

  • I tried 3ds and obj in Construct, 3ds, obj and x in Blitz3D. Later I just exported the object in the native Blitz3D format (b3d) and it worked. Simply, there's something wrong with the normal Cinema 4D exporters. I should reinstall Cinema 4D.

  • Yeah, let's say I want something like Mario 64. But, hey, I work with 3D for years, I obviously know a texture can be just one color. Don't make me look so noob I also tried doing a unique skin for my 3D model, but it seems that my Cinema 4D exports 3D models badly, so models doesn't get the UV mapping working properly and Construct, neither Blitz3D can load that models with the right UV map. I got it working after I exported my model with a plugin made for Blitz3D model format (.b3d), but obviously I don't get it working in Construct. It loads the model, but it doesn't load the UV map. As I said, it isn't Construct doing it wrong, but Cinema 4D.

    I'll just make my 3D game with Blitz3D, it's not a problem after all

  • You don't understand what I meant. I know I will NEVER make something like that shown in the image. I don't want phong shading. I don't want 3D shadows. I don't want any of the effects that you can find in the image. I just want a 3D object without textures, without a skin, but just with simple colors for every mesh in the 3D object. Colors. Colors. Simple, genuine, colors without textures. Color information. Color data. Am I so bad at explaining things? Please, tell me.

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  • I never said I want multiple TEXTURES. I said I would like multiple MATERIALS, and by materials, I didn't mean TEXTURES, but only the COLOR data of a material.

    <img src="http://www.fallingpixel.com/products/10011/mains/000-3d-model-Heart_01_Small.jpg">

    This 3D model have no textures, just materials with color, and eventually, shininess data.