Genesys's Forum Posts

  • Yeah, I know, but it would be nice even without lighting, especially for creating some kind of cartoonish effect on 3D models.

  • Hi,

    I wonder if it is possible that instead of loading a model with a texture, a 3D model is loaded with the materials chosen in a modeling program. I want to know this, because it is not always possible to have a single texture that acts as a skin for the model, and I would prefer it was possible to apply different materials to the 3D model that contain only the color information of each part of the model. Is it possible without having to create a single texture for the whole model?

  • 51 fps

    Intel Q8200 quad core 2.33 ghz

    2 GB DDR2

    Radeon HD3850 with 512 mb vram

    Edit: Windows 7 32 bit

  • I expected some more updates\fixes\additions, but that's ok, I know you've been busy.. Good work

  • Hi,

    I've been thinking about a useful change in a 3D box setting and in the editor. Actually, it's a bit confusing using 3D boxes, because in the editor the point of perspective is wrong, so you can never say when a box is rightly placed, especially at runtime.

    So, is it possible to get a right perspective point in the editor (centered)?

    Another question is: Is it possible to add a setting in the 3D box plugin, so that I can just hide the 3D rendering to see only the area where the box is placed?

    Thanks

  • Thank You tulamide, good job!

  • I have to agree. Sculptris is an amazing little tool.

    Here is my first model (after I fiddled around for one hour or so).

    <img src="http://dl.dropbox.com/u/2306601/creaturerend01.png">

    Quickly thrown into Blender (which I've also started to use these days) and rendered. I'm liking 3D stuff more and more, although the pixel is still strong in me...

    Wow, nice! O.o I'm using this tool too, and done a 3D human torso, it was very good and realistic.. It's also easy to use!

  • Uhm, you can just use DropBox.. I mean, DropBox offers the possibility to have an online directory, and you can access it everytime you want. I'm doing my project between 2-3 computers, syncing changes by DropBox.

    Anyway, not a bad idea..

  • This release isn't updated with 0.99.82 features, isn't it?

  • > You can make games with Construct. In Game Maker, you can't.

    >

    Don't start a war

    That was a joke Also, I can say that based on my experience with Game Maker, and Construct fit way better my needs.

  • I used Game Maker for years.

    Construct is:

    easier:

    more intuitive, even for beginners. Elegant events sheet. Construct have a nicer level editor, since you can position, rotate and scale instances as you want. In Game Maker, you can't.

    faster:

    Faster executables files, since Construct compiles exes, Game Maker interpret at runtime. Faster 2D engine.

    better:

    Construct uses DirectX 9.0c, Game Maker uses DirectX 8.1. Construct have shaders, and you can even make them. Construct expansion is virtually infinite, since you can make as many plugins as you want.

    construct:

    You can make games with Construct. In Game Maker, you can't.

    Then again, it's Open Source. It's a great game making tool. It's free. It's powerful. It's so good and it isn't even on 1.0.

    Okay, no online. Someone is making a plugin for it. Remember: Construct is free, Game Maker costs 15-16$ and it's old, slow and dirty.

    Good luck

    p.s.: Game Maker Community existed for 6-7 years. This community, since 2007 if i'm correct, so 3 years.

  • > "Game Maker" is a 2D game maker too.

    > nd you'd still have to learn all the 3D math.

    I don't think so. In Game Maker, with some simple steps, I loaded a 3D map made in Gile, with LIGHTMAPS and textures, and made a 3D camera with W, A, S, D + mouse controls. That's because Game Maker (even with Drag & Drop, which I didn't use), have 3D commands.

    Ashley: We're not saying you'd have to make Construct fully 3D, we're just saying we would like a simple 3D object loader PLUGIN. Since I don't know how to make one, because I'M NOT A DEVELOPER, we're asking to make one, starting from a REALLY simple 3D object loader. Also, a plugin like that could be improved over the time.

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  • > so why not ported this for Construct to.

    >

    Because that's a ton of work.

    And because Construct is a 2D game maker.

    "Game Maker" is a 2D game maker too.

  • Oh, wow, you've got to be kidding me, the 3D Box is disappearing when it's scrolled around again. I'm getting really sick of re-posting this bug to the tracker.

    Switching back to the 0.99.72 versions of the 3D Box plugin fixes it again, but I don't think that is the intended course of action.

    You just have to enable 3D layering on the layer. And it will work fine.

  • technique ConstructEffect

    {

    pass p0

    {

    VertexShader = null;

    PixelShader = compile ps_3_0 EffectProcess();

    }

    }

    Pixel Shader 3.0 ??

    That's why someone says it doesn't work. I don't have PS3.0 in my netbook! But PS3.0 is needed because PS2.0 have a low limit of arithmetic operations.

    So, if someone uses this effect, the game can only be played on newest hardware.. But it's ok, there can be settings inside the game, so the player can choose whether to have a more advanced graphics, or a bit less.