Creating multiple of the same SpriteFont and they aren't Always set to a text still makes old ones stop showing text.
what was that now?
like multiple instance of one spritefont object
and if the second one shows text, the first one stops showing text?
or one spritefont, and you tell it to showtext twice?
if it's the second one, yeah, it's like textbox, if you tell it to show something, it stops showing the last thing
[quote:398b18el]
Side note, would Always showing a text be very processing-heavy when put in a game, considering it constantly creates and destroys 100+ sprites?
no, shouldn't be bad
that's how scrolling works
also there's a trick if you ever start making long story scenes and you do get slow down
make a canvas
attach the spritefont to the canvas (there's an action to attach to an object)
Write Text(not show text) - absolute (not insert)
then
On Any Letter Written
Paste To Canvas
Destroy Sprite
On Last Letter Written - Clear Text
this would paste each letter one at a time on a canvas and then get rid of it
so there would never be more than one letter on screen at a time
you clear the text when you're done, so you don't accidentally try to make fontsprite access those sprites after you destroy them. I think I made it double check in most cases
but of course, trying to do something to a destroyed sprite would crash the game
this would get your whole paragraphic