Don't mind me, just daydreaming.
huh? most font types are vector graphics...
http://en.wikipedia.org/wiki/TrueType
Mipey's just daydreaming, so it's hard to guess what he had on mind.
directx 10-point-something or 11 is supposed to have hardware accelerated 2d vector graphics, and directtext or directwrite or something to allow you to do stuff other than just display text
Don't forget everything you see on a computer is a rasterized version. So its all doable, even if it is horribly complicated, and terribly slow.
I was hoping for native vector graphic support in, say, Construct 2
I'm not sure about the text, it looks rather dodgy in runtime at the moment. Raster graphics, well, these are limiting the zooming potential.
Develop games in your browser. Powerful, performant & highly capable.
There's been much discussion on this before - the short version is DirectX 9 hasn't got native support for vector graphics. Everything is drawn raster by the graphics card so the only way to do vector is to first rasterise it, which is potentially slow to do every frame. I think DirectX 11 might change that, though, but it'd be Vista and up only.
Make two versions of Construct 2.0: one with DirectX 9.0, and one with DirectX 11
Don't care, just daydreaming.
If there's going to be multible choises for runtime, it would indeed be nice to have DirectX 9, DirectX11 and OpenGL versions.
Yes, multiple runtimes would be great! DX9 for legacy support (XP), DX11 for modern market and OpenGL for cross platform!
Mipey now shut up... Mmmm OpenGL *Drool* oh god damnit you did it Mipey already why you people couldn't shut up
OpenGL
Mmm Nutella
what?