BROO's Forum Posts

  • And more motivation for the creators to be serious about this project's development. $32 is worth it.

  • There is a possibility to execute AJAX request and retrieve results. I'm not knowledgeable about using AJAX scripts/programming/whatsoever so wait for other replies ^_^.

  • I don't think WebStorage has any particular location on disk, but HTML5 is getting a File System API which should help. Hopefully a plugin will appear for that in future.

    Thank you, it looks like it's exactly the thing I'm looking for...

    html5rocks.com/en/tutorials/file/filesystem

    html5rocks.com/en/features/file

    caniuse.com

    Quick search brought those results -> looks like it'll take some time before the main browsers will support writing to sandboxed file system. I'm not a specialist in HTML5 though.

    hat do you mean by making a game in Construct 2 not using any HTML5? Games in Construct 2 use HTML5 specific features (like canvas) to run at all, you can't run a Construct 2 game without HTML5.

    It was a little clumsy way of saying I won't be needing any benefits HTML5 provide: multi-platform support, accessing server data (facebook, AJAX) etc. so I'm perfectly fine with Construct Classic's Win32 app export if it's stable enough.

  • 3. Safe... meaning, they won't be overwritten by other cache data (for example if there's 5MB cache buffer and game wasn't played for one year).

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  • I'm planning on doing save/load using Webstorage local data management. In the earlier topics at forum you mentioned this data is stored in web browser's cache - so when someone clears cache, it's pretty much gone.

    1. I need a possibility to import/export save game data into separate file(s) (using external app). Is there a way to figure out webstorage's local data location for my external app?

    2. What are the disc space limits for webstorage data stored on local machine? Are they browser-specific?

    3. Can the data stored locally be considered safe?

    4. I'm making an offline game with Construct 2 (not utilizing any of the HTML5 features). AFAIR there's Construct Classic but it doesn't seem to be supported anymore. What would you advise? Stick with Construct 2 and hope for new export platforms that'll allow easy save/data storage or maybe switch back to Construct Classic and hope that created games will work on all machines?

  • Received email with license key. Thank you for quick answer.

    UPDATE: appaerently the original message was automatically sent to spam folder.

  • Mail sent.

  • I've made payment for Construct 2 and I'm awaiting for license file to arrive. Where is it sent (this information isn't provided in "How Construct 2 licenses work")? My paypal account e-mail differs from Scirra account. After the purchase I've changed Scirra account e-mail to the one used at the moment (and previous one wasn't verified).

  • Cons2 is headed in the right direction because you don't longer get to deal with unstable code from Cons0.x (+ you have better experience), it's more than obvious. I didn't call Cons0.x a disaster ^^'.

    Announcing cutting efforts for Cons1 at Feb 2011 -> it's pretty late. AFAIR first expectations of Cons1 were back in Christmas 2008. Such announcements should've been made earlier.

  • Back in time there was some legal actions threaten from CT about re-use of their coding ideas (ACE for instance).

  • It's good idea to get some of Cons2 closed source and still be clean when it comes to CT issues.

  • Open letter actually confused me on that part, because Cons2 now allows only HTML5 project. It's good news that there's no more VisualC++ runtime needed.

  • It took quite a while for Ashley to inform community that Cons1 will become deprecated. Just looked at publish dates of last releases and realized that DevTeam was aware of situation months ago but still hesitated to provide the news.

    Yay for the Cons2 but honestly I couldn't imagine these guys stepping down when there's so much blind adoration going on in these forums ^^'.

  • Yup, it's the official date. It's only key for big companies and their campaigns (specifically this strikes Jobs). HTML5 is a standard that has been developed for quite a while and I'm not afraid of any critical changes.

    I'm hoping that at the stage of Cons2 usefulness common browsers will support Canvas. If not, then the history with Cons1 downloading DirectX/VisualC++ redist. will become Scirra trademark ;-).

  • Cons1 is no more. 2 years of waiting with the sad conclusion.

    Cons2 goes with HTML5 support that works terribly slow (based on the HTML5 demos). Stencyl is very slow too.

    The fact there's no unhappy person about it really creeps me out x_x. Cons1 will remain buggy, it's a disaster. Ashley I hope you provide us with great development tool this time. Please make good development decisions and don't get too much of suggestion from this always-enthusiastic audience. Good luck!