BROO's Forum Posts

  • <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    I have an unusual problem. The "OK" button (or something like that) simply dissapeared and I can't add any event. To show what I mean:

    http://pakiet.i365.pl/const.jpg

    When it happened.

    Well, I usually have resolution set to 1600x1200. While in Construct, I changed it from Windows to 1024x768. Then I think was the first time when this button disappeared (also "Cancel" on the left should be there).

    After that, I turned back into 1600x1200...

    After that, I installed most recent Construct (0.86.2 on 0.86)

    Also uninstalling and installing it back coudln't bring the buttons back. <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

    What shall I do?

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  • It's better when there's one central place than two <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

  • I'm using private variables to animate.

    Animation frame number AFAIR is 1-based.

    It is really hard to use current Animation Editor, so I can only advice to carefully prepare sprites in (for example) TGF editor and then paste frame by frame. One mistake and everything must be done from beginning <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />.

  • I didn't say that <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />. Althought it's 2007, there are still talented kids or even adult people new to the internet community stuff. Not everyone are born with knowlegde 'how to behave in internet community', even we.

    IMO it is more important for community to have as much talented game makers as possible than to have as little morons as possible.

  • I hope you won't be on your holy mission to hunt every troll/moron/noob? Please... no <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />. Just being older doesn't make you more mature when it comes to internet community.

  • There are options under "World Solver" property:

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> Linear

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> Adaptive

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> Exact

    What differences are between them?

    In one .cap (Kick It) there was possibility to give circle object such great force that it could go throught wall and leave playfield... when I changed World Solver into "exact" then I wasn't able to repeat this action.

    And about calculation... how relatively more complex are calculations done with Exact method instead of Linear? Is it like 2 times or maybe 10 or 100 times?

  • It would be very helpful if there were some edit boxes that'd make it possible to write in them X and Y position of hotspot and also image points instead of moving them by mouse. Could you do this in the next release? <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Also option "set this hotspot position in the rest of frames" would be very helpful.

  • If you know about such equation as:

    mx'' + cx' + kx = F

    Then damping is c <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

    When something flies, it loses its speed because of flying in air. Let's say "linear damping" is a force with which air reacts on flying object. It is theoretically proportional to object's speed.

    There are so many interesting things to talk about in 'learn' section that is hard to choose. Actually I think those would be very helpful:

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> how does the quantity of for example speed or acceleration influence on object's real speed measured in pixels per second? (you know what I'm thinking about?)

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> how does "effects" work (some images showing for example two shapes overlapping each other and one of them or both were given a special effect from the list)

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> simple .cap that'll show usage of every movement and how to adjust parameters to get interesting effect (for example using bullet movement for bullets but also for walking enemies as well)

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> articles showing some practical aspects when making any game... like: "how to store variables like score, ammo etc."

    Well, there could be more articles in 'learning' about:

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> how to make your own animation system

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /> how to avoid bugs <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    But sure they'll be obsolete too fast too even care about making some <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

  • Hello! <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />