newt's Forum Posts

  • Global for objects simply means it carries over to the next layout. Probably the best use for it for music, so that the song that's playing in one layout will continue, at the same point in the next.

  • Do you want the pieces to have physics as well?

  • The question is - does ANYONE use those subanimations?

    Im still waiting on HOW to use them.

  • Legally no, you cant do any of that, not unless you have the rights, or have made the art yourself.

  • This is me!

    Wow, girl gamers are awesome .

  • The question is how big a draw would something like this be, vs doing a chain of expressions?

    I mean Im imagining that each additional point added to the proposed would at to computation exponentially, so obviously there has to be a drop off point. You couldn't do something like lerp^100(1,2,3,4,5....

    Then if you were to use several lerps or quads how bad would the transition between them be?

    Because from the layman's point of view conjoining expressions like this would be somewhat contrived, and there's bound to be some skipage between expressions.

    Drasa yeah spline would be a better name.

    Perhaps a spline, or path object might be better, but if it were implemented I would want the ability to use the defined points with other calls as well, no point in just making a static curve.

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  • Just a thought, don't even know if its doable, but how about an expression that does linear interpolation with a user definable set of points. For example lerp^n(a,b,c,d,e,f......,x), or lerp^5(1,2,3,4,5,0.7). The latter would give an interpolation across the numbers 1 through 5 at 70 %.

    Similar to quarp, and cubic, but your not limited to the 3 or 4 inputs.

    Yes, no, or huh?

  • Try appath& in the save directory and make a dummy for it to write over. If that doesn't work then its got to be os, or firewall related.

  • Heh was just going to say the same thing.

    Any way use a private variable, and make the pv the uid of the shooter.

    Here's an example.

    http://dl.getdropbox.com/u/666516/rotoud.cap

  • There are a couple ways to do that. Since your already using the bullet behavior I would do an on collision event when you want the bullet to return just use the action rotate toward object, with the amount of rotation set pretty low.

  • No prob, Windows xp.

  • As I recall if its not square it will save strangely. It will try to make the image square, now it wont scale it or anything like that, it just adds some gray area to the image. Also when I tried to "import frames" of an image that was saved via image manipulator there was an error, and I think it happened even on square images.

  • Yeah I think for ease of use it should default to where the object is. Better to drag and drop, than go back and forth between layout, and events.

  • Its using motion blur fx. It should be added to the official build IMHO.

  • Works for me. Unless your taking about the way its saving to jpeg. Png works fine for me... alpha and all.

    Btw there may be some issues with non power of two if you plan on using this.