newt's Forum Posts

  • Why make a mesh with so much work and a single stretched texture for its faces when you can just use the 3D box with a different high quality texture for each face?

    Enhance the 3D box, it's a lot easier to work with it.

    Why? Maybe its because the devs were thinking outside of the box, and want to stay away from the cookie cutter mentality.

  • It may not be a major function, but the 3D box has spawned a lot of creativity from users on this community.

    The sprite mesh has little chance of replicating or surpassing the 3D box (being 2.5D in nature)

    Plus, I'm not sure what good Z positioning for a sprite is seeing as it can be easily faked with events.

    That being said, I am fairly pleased with this build.

    I'll check later to see if my latest project works in 0.99.42

    Lets put it this way. It makes 3d box obsolete. We just need better tools for working with mesh's.

    Any way its not just setting the z position of a sprite, its setting z position of a sprites verticies.

    Check this for an example:

    http://files.getdropbox.com/u/666516/3dmeshbox.zip

  • I did something similar with my terrain generator, but that was an app not a game.

    It might sound like a good idea, but per pixel operations will always be way to slow for regular events.

    I mean its doable, for something like on the start or load of a layout, if you want to create or save some data for use later.

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  • You can do this already, but its very slow.

    Image manipulator copy from sprite

    For x = 1 to sprite.width

    for y =1 to sprite.height

    System: ImageManipulator GetAlpha(LoopIndex("x"), LoopIndex("y")) Equal to 0

    >sprite add 1 to sprite.privatevariable

    Then if you want not transparent just use greater than 0, but beware of semi transparencies.

  • Paste into canvas, copy from canvas to image manipulator, image manipulator save image(as png, jpg, etc), sprite load frame.... but that doesn't work. Image manipulator is not saving images correctly. Once its fixed then that should work, just dont forget to leave a tick between each event.

  • Alright thanks. Looks like I'll be playing with canvas in the meantime.

  • This should give you an idea of what wine will do currently:

    http://www.winehq.org/site/status/directx

    On a side note the developer of "In Another Brothel", Hideous was running it on a Mac using their version, or something similar.

    http://www.scirra.com/phpBB3/viewtopic.php?f=4&t=2961

  • It isn't stable. Stop.

    Quit whining it's stable for a beta release.

    The 3d box is not a major function. It is an experiment that lived, end of story.

    Look at it this way, would you rather have a complete 3dbox with limited functionality, or sprite mesh that can replicate, and even surpass it?

  • Yeah someone want to confirm minimap's bugged? Im getting a grainy image and some weird thing underneath it.

  • Bg's?

    <img src="http://www.telegraph.co.uk/telegraph/multimedia/archive/01011/bee-gees-heart_1011225c.jpg">

    If you mean backgrounds you can use the mesh feature of sprites.

  • [quote:2ri7xfhp]Like... if you have a fork, does that mean that you'll never buy a spoon?

    Im more worried withe the fact that if I dont own an xbox it should mean I should never have to buy an xbox controller.

    Btw

    Spork?

    <img src="http://3.bp.blogspot.com/_iYoXc8nvhWs/SdcExpErnTI/AAAAAAAAARg/jNOyymHpgTc/s320/te_spork_detail.jpg">

  • I think this has happened to a couple users. From what I understand the most likely cause is your graphics card or drivers. First step is check for updates on the drivers.

  • Agreed, a hairs width can be annoying.

  • Well that makes sense mines about 1/4th that. lol

  • I think I was using 640x480, but I think I had something on z as well so as you can imagine....

    Any way I wasn't planning on doing per pixel, more like per tile... like displaywidth/sprite.width, I just forgot the tile size.

    The thing is now that that's fixed this works perfectly fine starting with 32x32 tiles, but if I go down to 16 there is a noticeable drop in fps, and no its not in a loop.

    Here's a cap if someone wants to verify

    http://files.getdropbox.com/u/666516/funwitharrays.cap