The cell size options for the RTS plugin are quite limited. It would be very useful to be able to set custom cell sizes.
It would also be great to have an action to toggle "Rotate Object" at runtime.
Its not much of a work around, but you can add multiple copies of the behavior to the object, and activate/ deactivate them as needed.
Also if you un-tick "Rotate object" you can set the animation angle, or angle as needed as well.
+ System: Start of layout
-> Sprite: Deactivate RTS2 movement
+ System: Always (every tick)
-> Sprite: Set animation angle to Sprite[RTS].MovAngle
Just to add to the RTS request, it would be nice to be able to get the next node X & Y Position in the RTS movement path.
Does it even use nodes? It can either solve the path, or it stops... sometimes dances.
There's "get destination x/y", would that be usable?