newt's Forum Posts

  • Global means save that objects state as it was at the end of the previous layouts end.

    So your answer to most of those should be yes, but I personally haven't tested all of them.

    Xaudio works seamlessly, and I'm pretty sure there's no bugs with variables, but I wouldn't recommend trying to carry a download across layouts, as loading the layout might bog down the system.

  • Where it says "Jump to:"

  • --------------------------------------------------------------------------------------Look down.

  • One of the attributes of a container is that it creates everything in the container if one thing in it is created.

    Same goes for when one part is destroyed.

    Found out an interesting bit of information tonight myself. That being that the other parts of the container are created at their resting place on the editor, even if the one part that was created was "spawned".

    ......runs off to play with the Object Pairer.

    Might want to check that one out yourself.

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  • Kinda like a Koch, but using pixels instead.

    Might be interesting to see that on a canvas.

    http://en.wikipedia.org/wiki/Koch_snowflake

  • I think this is about the first time this has been addressed, at least in this detail, and its awesome.

    While we have your attention Ashley do you think C2 could be designed at least as far as the gui goes to show whats going on?

    For example, conditions, and actions get muddied up a bit when we start to think of it as an event, instead of its separate parts.

    If we could have a different numbering system, where all conditions, actions..."sub- conditions?", and "sub- actions" were given their own title, like:

    (1) condition| (1a) action

    -(1s1) sub condition| (1as1) sub action

    (2) condition| (2a) action

    -(2s1) sub condition| (2as1) sub action

    -(2s1) sub condition| (2as1) sub action

    --(2s2) sub condition| (2as2) sub action

    .......ehh ok that might be a bit much, but perhaps a graduated color scheme for subevents, and at least some kind of marker for the first top level event of each new event.

  • I know what its like to be ignored, but its worse to be misunderstood.

    http://dl.dropbox.com/u/666516/pvsubsubevent.cap

  • Its a windows control.

    I'm not sure you would actually call it a frame rate issue

    For example if I were to set up a loop and use something like the tiled background object as a progress bar it would not work, as the loop would complete before the objects stats were applied.

    This doesn't happen with the regular progress bar.

    This cap shows what I mean.

    http://dl.dropbox.com/u/666516/progressbar.cap

  • Question is the progress bar frame rate independent like the one we already have?

  • [quote:gkcmx6ur]But, well, why can't I access a pv then until the next tick? Doesn't make sense.

    You can, if the action is associated with the object.

    You can do that if its within that particular top tier event, or its subevent.

    Note a top tier event doesn't necessarily have to be the first event.

    A top tier event can be a condition's sub event.

    Its basically the same as the first event if its not associated with a preceding event.

    Does that make sense?

  • [quote:bxp5wpzv]In case of a Double/Double combo, it is possible to see both occur, if one stagger connects and the other does not. This is a minor interface issue that does not affect the functionality of the engine, and will be remedied soon.

    Better known as:

    "Critical Attack"

  • + System: Start of layout
    -> Sprite: Rotate 90 degrees clockwise
    -> Sprite: Set filter to 
    [/code:37vuf9xt]
    
    Nothing wrong with another start of layout, after all events are run in order, even in start of layout.
    Speaking of...
    From my perspective both Ash, and Rojo are correct.
    The second, third, and fourth events are subevents, and have nothing to do with each other.
    If the second, and third were somehow picked in the top tier then the 4th would.
    But your dealing with multiple instances, and you have to come at it from the left side, or conditional picking of the equation.
    
    Edit:
    Rojo beat me to it.
  • Yep that's the idea.

  • You cant change it.

  • Short example of how CRC32 and the MD5 plug work

    You should already have CRC32 installed, and MD5 is here:

    http://www.scirra.com/forum/viewtopic.php?f=16&t=1613&p=11290&hilit=md5#p11290

    http://dl.dropbox.com/u/666516/hashtest.zip

    To test it change the included text file, and run the cap again.

    I'll add: probably the easiest way to get the hash to use for a comparison is to send it to the system clipboard, and paste it into your cap.