newt's Forum Posts

  • Any suggestions for basics, stuff for complete noobs to javascript?

  • Ahh, well if your using the rts behavior, you might have some issues managing it dynamically.

    You can maybe get path finding to cooperate with things on screen, but what to do with things off screen?

  • Question, are we going to get all the other nifty features html5 canvas offers?

    IE lines, paths, gradients, radial gradients, curves, fills, translations... omg there's still more.

  • Why not 10 layouts 800 x 600?

  • IMHO, I wouldn't go with spawning a set of objects.

    Given the style of your current animations, you would be better off rigging a frameless animation similar to the bones behavior. With bones you could simply make a "death" animation, or use the custom movement behavior for all animations.

    Might also check some of the posts about optimization.

    40 megs for a stickman is really kind of scary.

    http://dl.dropbox.com/u/666516/ragdollish.cap

  • Perhaps if the squares were less... square. I mean the rest of the game is pretty organic looking.

    Actually there's no reason you couldn't keep the squares for collisions, and something else as a mask.

    For example:

    http://dl.dropbox.com/u/666516/pile.cap

  • [quote:1cwc865q]But what if you attach thousands of balloons to the old house, detaching it from its old location and lifting it safely to South America to fulfill a childhood dream?!

    Oh wow you could make a game out of that, no wait, a movie!

  • [quote:2nn32aqq]I don't see what you mean about GPL... can't see a problem there. If the developer wants to sell their work after receiving all the pledge money, that's a bit trickier - however, for a smaller unit of work like a plugin, the pledge hopefully would serve as a fair one-time payment for the development work.

    Well you haven't stated how you want all plugs to be handled.

    Also, I know exporters, and object type plugs would be seen as external, but can people make plugs that can be integrated into C2 itself? IE animator, image editor etc.

    Wouldn't those have to be under the same license?

  • Yes, but it can already run on Android via HTML5.

    Pledgers are going to have to be much more specific than that.

  • Not to sure that's going to work effectively, as I see someones already asked for an Android exporter.... rolleyes?

    Also hows this going to fit into GPL3?

    I don't see any real big issues, other than using MS software, but whats to keep plug developers setting up some unrealistic license?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is what I mean by biggie, as the old editor was integral to animations, image points, collision masks, etc.

  • Do we have alpha support yet?

    Um yeah image editor is a biggie.

    Some kind of data storage plug, I'm guessing array is the most versatile.

    But that brings up an issue. How do you incorporate external storage types into a web app?

    Also the old system expressions, distance(), lerp(), etc, but the UI for those should probably come first.

  • deadeye: ok, but the question is if there will be any chance to choose other graphics editor. Will be?

    Yeah, if I could point it at Gimp, that would be awesome.

  • Little implementation of some expressions

    http://dl.dropbox.com/u/666516/lerp.capx

  • I guess I would like to know why I should expect C2 to ever reach a "1.0" status? I mean, you gave up on C1 at 99.96 (and I guess 99.97 soon thanks to others helping), and I don't really expect anything different this time around, except now we have to start all over again...

    I'm really not trying to be overly negative here, it's just how it comes across to me. I would have personally liked to see C1 completed, and you finding some way to make money off of that in order to fund C2. You mentioned that the popularity of Construct didn't reach too high, but you never completed it, nor did you push to advertise it beyond an interview here and a link there. What developer in their right mind is going to release a full retail game on unfinished software?

    Blah.

    You say that as if he owned it, when actually its more the other way around.

    Construct is open source, C2 is as well, at this point anyway, and despite the free software stigma, it's not really free.

    He doesn't get it for free, as it takes his time and effort, and even though we get to use it for free, we don't get to decide what happens to it unless we contribute.