so ive been once again fiddling around with my platformer experiment, and decided to do a sort of primitive ragdoll system whenever my character dies. ive got the platformer character and the ragdoll model finished just about, but now i really dont have any idea on how to implement it and make it work.
i guess it should be something like:
event
-on player death
action
-->create ragdoll on player hotspot
--->destroy player
sounds simple and easy, but the problem is, my ragdoll model consists of several sprites,that are hinged together,and i really have no idea how to create them all at once and at their accurate positions.
i guess what im trying to say is:
is there a way to treat the ragdoll model as a single object that i can create when i want to?
would that be doable with families or? (i must admit i havent looked much into families yet)
any ideas and suggestions are appreciated
heres the .cap if anyones interested:
http://dl.dropbox.com/u/11157144/ragdoll-test.cap