newt's Forum Posts

  • Referencing a sprite by specific variables in actions might solve a few things.

    sprite.num(4)?

  • [quote:2xitiiar]indexes to the currently picked objects

    Ahh that's where I was messing up.

    I was going on the assumption it was indexed on creation.

  • At this point in time Construct 0.x has a few requirements in order to have any progress in work.

    The limitations for making plugins is pretty much solved, but in order to do any major changes to Construct itself your still going to need the Profuis libs which are not exactly available to everyone.

    Perhaps it would be better to offer money for someone to yank that out, and or make corrections to the program that would allow for that kind of editing.

  • Yes thats pretty much what I was going for, but I was more concerned that the individual variables were all being changed.

    What I was expecting was that the first instance sprite(0) would keep its initial value in sprite.num.

  • http://dl.dropbox.com/u/666516/layoutglobals.cap

    Try this, I put in a timer to make sure its getting saved correctly.

  • Global should work, so I'm guessing it might be a timing issue.

    The vid looks nice, kind skippy at points, but otherwise it looks like it has promise.

  • Not sure if something is wrong, or I'm just not getting it right.

    Seems sure there's something wrong with the method Ash mentioned for instance variables.

    http://dl.dropbox.com/u/666516/varinstance.capx

  • Do they have to be either string or integer?

    I mean I can imagine times when you would want to mix them.

    Btw you can do arrays in pv's in C^1.... you just cant access specific parts.

    However, you can create arrays in your events with {a,b,c,d,} n

  • Guess not.

    Oh well ask anyway.

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  • About 30 fps on XP & Chrome.

    Also I'd like to suggest a way to point C2's preview to what ever browser we want.

    Don't really feel like changing my default from FF, and we might as well have a few options for testing.

  • I will be very happy to be discombobulated by your Combobulator.

  • Thank you!

  • Did you know that oxygen is actually harmful? I mean, it has oxidizing properties... when exposed directly to oxygen, our cells are damaged. Moreover, oxygen speeds the process of aging up.

    Want to stay healthy and young forever? Stop breathing.

    Hmmm, well I'll be darned.

    Did you know they are now saying that antioxidant supplements like beta carotene may not do squat?

  • Everything is bad for you, given sufficient quantities.

    For example oxygen.

    Yes we all need it to live, but in doing so it causes certain parts of our bodies to age quicker.

    Sorry folks, but its true, breathing, and even living is bad for you, and it has been proven to actually cause death.

  • This:

    + System: Start of layout
    -> Ant: Avoid moving over Ant [/code:hkep746c]
    An this:
    [code:hkep746c]+ MouseKeyboard: On Left mouse button Clicked
    + SelectionBox: [negated] Is dragging selection box
    + Ant: Value 'Is Selected?' Equal to 1
    -> Ant: Move to (mousex+clamp(normalrandom(0,60),0,60), mousey+clamp(normalrandom(0,60),0,60))[/code:hkep746c]
    
    Will solve the dancing, if you remove the "solid" attribute, but they will bunch up a bit.
    There's also a formation cap.
    [url]http://www.scirra.com/forum/viewtopic.php?f=8&t=4839[/url]
    Probably not best for ants tho.