Hmm, I didn't think of the multiple instances of RTS. I did think of the movement angle thing, though. The problem is, I'm not exactly sure how RTS plugin works and I don't think it is as simple as that.
From my testing, the Rotate Object option seems to affect how the RTS plugin decides its course. It doesn't seem to be only visual. Otherwise, if I changed the rotation speed, the object wouldn't choose a completely different path. It needs to account for the rotation and the speed of that rotation in how it moves through the path.
I've also seen that depending on the settings chosen, it can be very easy for the object to go crazy or hit into things or get stuck going back and forth in one pattern or all sorts of things. Even at default settings, it isn't immune to problems. Also, if you rotate one of the obstacles, it usually causes big problems with the movement and the path chosen.
Anyone know how the path is actually generated?
BTW, I'm trying to use this for flying enemies in my platformer and besides it not always choosing a very good path, I can never get it to be very smooth either.