LDC Studios's Forum Posts

  • Finally have a pretty steady combat system going for City of Amber! Here's an Alpha build combat test on the Scavenger enemy-type:

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  • Alright, everybody, this is what many of you have been waiting for! This is the Alpha build for the Scavenger enemy-type. I'm sure this will exceed what you may have expected!

  • Things on the development end are beginning to look a little familiar... I know we're all waiting to see how these nasty little guys are going to play out this time. So the next post is going to be a combat demonstration on the Scavenger! Let's see if I've learned anything this past year!

  • Wanted to show an image of the new quick menu system, and the new high-res look for the interior of the asylum. There won't be a separate pause menu for sorting through equipment like GP: Redux had. This time everything is live! Of course there will also be a quick-select button to automatically switch between using your melee weapons or firearms when you're in a pinch.

    The asylum itself is nice and well-lit in this image to show off the improved resolution. When I add the shadows and faint lighting it will look a bit more sinister.

  • Got a short FMV and a touch of gameplay here for City of Amber:

  • Asmodean

    Thanks for that! I'll post that on the thread on Steam and see if it helps out.

    MadSpy

    I published the Win32 version. I'll ask them about the exception error. The user says he has a LENOVO Notepad,Windows 7.

  • Oh, of course! All of the videos I have shown will be present in the game. This one will be very FMV cutscene-heavy. It's getting pretty ambitious, but I'm really enjoying making this one! And thank you for your compliments!

  • It was from about this time last year, so maybe C2 R201 or R202? I'm not too sure if the Node Webkit was it's own separate download back then or not.

  • Got a new environment made for City of Amber! Using the sine behavior for the first time and I love it!

  • I love working on outdoor environments! Finally getting the outside of the Asylum up and running in-game:

  • One of my old projects on Steam seems to be running into a problem for some users. It was exported with the Node Webkit when I made it, and apparently it doesn't like to run on some people's computers. Here's the thread with the user's issue:

    http://steamcommunity.com/app/363480/di ... 744066447/

    It isn't everybody, or even a bunch of people, but I would like to know what could be causing it to make sure it doesn't happen in the future. Thanks to anyone who might be able to help!

  • There are going to be lot's of strange transitions in City of Amber, as we travel through Lilly's guilt-ridden conscience. When the lights go out we can always expect to wake up in a new, worse place, than before. Remember GP: Redux's Asylum?

  • Got another development video here. In order to have more organic-feeling enemies, they're gonna need more than one attack! So here's the Scavenger's secondary, ranged attack:

  • Thank you! Nothin wrong with some good ol 90's monster nips.

    My God... What the hell is wrong with me?

  • Since updates are few between because of the amount of work it takes to make content, I have decided to try something new!

    I may start posting videos of some of the animation processes as they are being made. Just to show progress, and as something fun for people to follow along with if they want.

    If you enjoy it then I'll make it a regular thing! Here's the first video: