LDC Studios's Forum Posts

  • Thank you! I'm putting all that I have into this video. Unfortunately I really don't know exactly when the game will be ready. Part 1 shouldn't be too long, so I think I should be getting kind of close to being finished with it. There's just a lot of DLC and extra modes that have to be added in also.

  • A screen from one of the boss battles in Grave Prosperity: Redux

  • I've been working on a video to show off the extent of the new combat system. Things have been going very well too! Here's a screen from the upcoming video:

  • Why thank you! Like and follow the game on Facebook https://www.facebook.com/graveprosperityredux/?fref=nf to keep up with all the most recent updates!

    C2 seems to have nearly limitless capabilities for anything 2D. The guys behind the engine have really outdone themselves with this program!

  • Happy New Year, everybody! In celebration of this wonderful first day of the year, I would like to release a sneak peek at some special content for GP Redux's patch!

    Below is an image of one of Amber's DLC costumes. If you remember toward the end of part 1 during her conversation with Gabriel, Amber reveals her extensive military background (Which is still present in the new patch). So this piece of DLC will represent that. And yes, the costume does come with the assault rifle!

  • I know a lot of you have been waiting for an update on the new combat system, and I just got the machete implemented into the game! I figured if there was anything worth showing it would be something on that! So here's a couple screens showing the machete in-game!

    Soon I'll have a video showing it in actual combat.

  • Thank you, mikewalton206!

    A new feature to GP: Redux is a merchant that will make appearances throughout the game. He will enable you to upgrade your weapons and skills, and purchase healing items for your health and stamina. He's a little less than human though, and always accompanied by his crying infant souls, so doing business with him isn't always the most settling thing..

  • Thank you! I got more features to show on the way!

  • I'll definitely have to ask around. Of course the vidoe recording software doesn't exactly do the game any favors either. I'm using a program called Action, and it usually tends to drop the framerate of any video i make.

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  • Yeah the movement space has been tough to work with since the game is so dependant on large graphics. The next game i make will all be hand drawn, but that will be for another topic faaar in the future.

    What kinds of glitches were you seeing? As far as I know there aren't any. But that doesn't mean i didn't miss something.

  • Got a short video made today showing some of the new mechanics for GP Redux, and also some of the dangerous traps that will be found in the environments!

  • Got a short video made today showing some of the new mechanics for the game, and also some of the dangerous traps that will be found in the environments!

    Since the movement has been restricted to left and right, this (not including combat) will help add some depth to the gameplay. If you noticed the stamina bar up top, that will also have a large impact on how you play aswell. Similar to the Souls series, it will keep spamming attacks and dodges at bay. Using resources like stamina wisely will make things much more interesting!

  • Oh sure, the Smiler is always having a good time! Especially when no-one else is.

  • Got just a couple small updates to show today. A lot has been getting done, but I don't wanna overdo it with screens and videos just yet! So here's a screenshot and an image, both showing the secondary version of the "Smiler" creature. You might notice it carrying around a very familiar machete? *winky-wink*

    You'll also notice a new Stamina Gauge up top next to the Battery Gauge as well. I'll be posting a short video pretty soon to show exactly how that will come into play while using some new never before seen mechanics to navigate the world!

  • Thank you!