LDC Studios's Forum Posts

  • Yup. It's just all pre-rendered images of 3D models, and hand painted shadows and lighting overlaying the environments. Nothing even as advanced as normals. All very elementary stuff made to look more advanced than it is.

  • Finally got the next video update out!

    Enjoy!

  • Hey that's pretty cool! Nice effects!

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  • Oh yeah, all these engines are capable of making good looking games. They're just images of 3D models with painted on shadows and lighting. I did the same thing with the RPG Maker back in 2012 too.

    I decided to change the name of the game while i was working on its last patch. Grave Prosperity was always just a way for me to test the limits of these smaller engines, but once i found C2 i realized that I could actually make something decent with the resources i had. So i made Grave Prosperity Redux, put it on Steam and used it as a way to measure what people really like in my work, and what people don't like. Once i got all the feedback i needed i started working on a massive patch that was meant to fix all the most commonly complained about issues, while building upon the most commonly enjoyed features. While i was working on it i started thinking about how Grave Prosperity had a really fractured background with all of its different builds and known issues, and i really didn't expect the patch would be enough to save the title due to its history. So i decided to drop the name all together and make City of Amber out of it. It's a title with no negative prior background, and it's being made to appeal to its audiance with the best of its predecessor's features, and none of its flaws. Seems like a win win so far.

  • It's got a good looking old-school Nintendo aesthetic to it. Nice throwback! Can't wait to check it out!

  • Thank you, same here!

  • I'm pretty excited about this! This is the first official trailer for City of Amber!

  • With the demo coming along as quickly as it is, I figured now would be a good time to get a trailer made! So here it is, the first official trailer for City of Amber!

  • I actually put all the monsters that will be in the demo on the title screen. In the video some can be seen for longer than others, but they're all there for ya! I think you'll enjoy the hidden boss in the demo. It's pretty different.

  • Marius87 That's cool man. I'll be the first to say that my game is certainly not for everyone.

  • Maybe she's born with it... Maybe it's Maybelline.

  • Here's a still from one of the scenes I was rendering last night. I thought it looked pretty cool so I figured I'd go ahead and post it!

  • It might be coming up sooner than expected. I'm really truckin' through all the death scenes and cutscenes right now. Those things are getting straight up bonkers!

  • PixelPower

    Thank you both! I don't have a release date for it yet. Things have slowed a lot for me because I've decided to render all the FMV scenes in full HD this time. That is taking easily 3X as long to render as my normal process did, which was at the lowest quality setting. But I figured, if I'm gonna do this I might as well do it right. Plus for the demo alone there are 52 different death scenes due to enemies and traps, which is just a wacky amount. I have just completed the first 2.

    I wanna make sure the demo is going to be 100% polished and full of content before it is put out.

    I have actually run into an issue though. And it's one that I have been stuck on for years. I thought I had the save/load menu thing all figured out, but I don't. I can get the first file to do everything it's supposed to do, but when it comes to making multiple save slots work on the same layout things get dicey. I've never done this before, but when it's time to get this thing up and running I am going to make a thread offering to pay whoever wants the job $250 to get that system running for me. If they can do it then commission is theirs.

  • We finally have an FMV-style start menu title screen!