LDC Studios's Forum Posts

  • Finally have a proper save/load system made! I haven't had one of these in a game since the good ol RPG Maker days!

    The things I took for granted..

  • Thank you very much! I hope everybody enjoys it!

  • Thank you! Gotta have fun with work sometimes, right?

  • He does lot's of drinking on his off-time. He is the perfect bottle opener!!

  • Got a new/old creature here. I've had this guy in the back pocket since 2013! Just never put him to use for some reason... Anyway, meet the Surgeon! They are much more aggressive than the Scavengers. Next up will be the Shadow Walker!

  • Great I just want to know where more of the video's are located to I can see more. I found the boss battle on the facebook page by luck.

    Right here: https://www.youtube.com/channel/UCbSWoq ... gV6zwjExRw

  • ** STORY UPDATE **

    So lately there has been a bit of a gap in the story of City of Amber that has been kind of blocking my progress in the development department. Finally I have found what I needed to fill that gap!

    As we already know, Lilly has discovered disturbing information that has caused her to question her choices in life. This prompts her to take a leave of absence from the Military while she contemplates her future. During this leave she plans to visit her sister, Abby, who is basically Lilly's greatest emotional support, but on the way finds herself stranded in a mysterious town and swept away into a hellscape that preys on her past.

    Now, these things are all well and good, but there still needed to be a stitching that could hold all of the chaos together without letting things spiral out of control and the story losing all sense of meaning. What I landed on is PTSD.

    Lilly is not only going to be guilt-ridden, but she is also going to have a VERY terrible case of PTSD. This is going to be the driving force behind the transitions in horrors she experiences throughout the game. Certain things Lilly see's will cause fits of hallucinations and flashbacks that will transport her to different environments in order to progress the story.

    I feel like this addition will help not only give more depth to Lilly's character, but it will also give more depth to the game's overall (Supernaturally Inflated) message. It's a story about the horrors of what war and a corrupt nation can do to even the strongest of soldiers' (Lilly's) minds, and the figurative and literal demons they must fight in order to overcome their past.

    For me this has taken the story from an action-packed adventure to a bit of a sad and emotional trip into this character's psyche. But I think I prefer this approach because now I have something more real I can give the players to fight for, which is Lilly's own sanity, and eventually maintaining her bond with her sister, who will find herself trapped in the City of Amber at some point as well.

  • Once this get released, I don't want to hear any complaints about Construct2. What you guys have dones here blows my mind. Even without the HD graphics it still looks better than %90 of the games out now for any system. Plus the video's of the combat system on facebook with the boss battle was nuts. This should be front page on showcase!!!

    That's quite a statement on my work! Thank you very much! There's a lot of big plans for this game, so I hope it goes a long ways in showing the potential of the C2 team's engine.

    She is wow wonderful work

    Thank you for your compliments!

  • Well, everyone.. I believe I've finally done it.

    I may have just created the world's ugliest Muppet!

    I call her "Grace," and she will be your designated stalker during your stay in City of Amber!

    So... Have fun with that..

    - This thing is seriously grossing me out.

  • Thanks! That is something I may end up checking out. That could drastically speed up the editing process.

  • Starting the game up for a test in C2 takes about a minute. Every time I open the project I get the notification that it has exceeded 1.1gb. Basically the more I add, the longer it tends to take. On any regular screen there's no lag in transitions, but on the screens with enemies it may take about a half second to load the layout for the first time. Most people are gonna have a much stronger computer than what I have though, so they probably won't even get that half second lag in screen transitions to enemy maps.

  • Thank you! It has been a real blast to see this project come to life!

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  • Got an update featuring a new monster!

    He's probably friendly.

  • It's looking like a demo for City of Amber is finally on the horizon! Right now, as the game stands, the demo will be as long as (If not, longer than) GP: Redux Part 1!

  • NotionGames

    Very nice! It's so cool to see that there's so many unique and diverse games being made with C2!