kmsravindra's Forum Posts

  • You can get a variety of these by using sin / cos functions vs dt...In-fact they are called lissajous figures...

  • Sorry to bother you again...Greatly appreciate if you had a chance to look at the Q3Dmaster visibility issue that we discussed earlier. Thanks!

  • Dear QuaziGNRLnose, I am sorry to ask you again, but am eagerly waiting on some fix for the visibility issue. Will be very glad even if you can help me just fix this one as I am waiting a production release to my client. Thanks a lot and really appreciate your help.

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  • Dear QuaziGNRLnose, I am sorry to ask you again, but am eagerly waiting on some fix for the visibility issue. Will be very glad even if you can help me just fix this one as I am waiting a production release to my client. Thanks a lot and really appreciate your help.

  • kmsravindra

    Should be soon but im still busy with personal matters

    Thanks!

  • kmsravindra

    i'll upload a minor update at the end of the week or something that fixes this and some other little bugs i've found

    Any luck with this so that I can prepare to release my version. Thanks a lot!

  • OK. I understand why sphere6.js was working on my machine. I have removed "Q3Dskeletal animation" and "Q3D oimophysics" folders from my behaviors directory as I was not using any of those features and wanted to reduce the size of my final application. Anyway the sphere6.js can be edited to remove the following three lines of code at the end of it to make it work even with those folders present -

    The 3 lines to be removed from sphere6.js are -

    "bones" : [],

    "skinIndices" : [],

    "skinWeights" : [],

    However the problem that I mentioned about Q3DMaster being visible still remains and is NOT connected with the above issue. Thanks for your help.

    regards,

    Ravindra

  • If you could help me getting around this issue as early as possible, that will be very helpful. Thanks a lot! I will look into the sphere6.js as well. But it is working for me without any issues. Mostly when I copied the new versions of the plugin, the older versions are still there in my folder OR something...

  • Thanks Please look at your earliest possible chance and let me know. I am eagerly awaiting your response as I have a production ready application built and pending this issue to be fixed. Thanks a lot for your help.

  • QuaziGNRLnose, just wanted to know if you got a chance to look at the capx file. thanks!

  • Sure. Thanks. Looking forward to this.

  • QuaziGNRLnose, here is the link to capx file where I tried to generate the scenario -

    https://www.dropbox.com/s/314wrkk1uurky ... .capx?dl=0

    There are 2 issues that I am facing in my original app that I tried to replicate in the attached capx -

    1. As can be seen the sky background model shows through in the layouts even when Q3DMaster is set to invisible or Q3DModel is set to invisible or both.

    2. Try shuttling between all the 3 layouts couple of times. Then we notice that the ring that is created second time is not rotating by the mentioned Euler angles. It is only rotating the first time.

    Hope my issues are clear. Please let me know.

    thanks,

    Ravindra

  • QuaziGNRLnose, I have a game with multiple layouts and in couple of layouts I need Q3DMaster. So as per your advise, I made Q3DMaster invisble in layouts (at the start of layout action) that I don't want it show. However during the game - after I visit the layouts containing the Q3DMaster and then visit the layouts where I made it invisible, all the loaded objects and the Q3DMaster is still showing through in those layouts where I dont want it to be shown...Please help as to how I should be taking care of this.

  • Thanks for the response. I am currently creating a dialogue box using functions in C2 itself (with the needed buttons and logic in a separate layout & including that eventsheet across my apps) but that does not come with tweening. So this plugin sounds useful to me. One more question is does it allow the user to customize the position and size of the dialogue window? Thanks!

  • jomo, The demos look great...I am planning to buy this and had few questions...

    1. Wanted to know if this will work on iOS platforms as well and there will not be any issues while exporting and packaging with Cordova iOS platform?

    2. Can I have buttons, multiple texts / text fonts , multiple images etc., inside this dialogue box? Do I need to create such sprites and buttons, text etc., on top of the dialogue layer?

    3. Can I replace the text on ok and cancel buttons to something that I want? And place them wherever I want?

    4. Can I add more buttons?

    Please let me know.