> learningthreejs.com/blog/2011/10/05/performance-merging-geometry
>
> does this above works same if we add object as child ? will this save some performance if it is positioned as child "for example "3d healthbar" instead of using using set positions every tick ?
>
No its not the same, children actually have worse performance than seperate objects in some cases. That article is referring to the practice of lets say making blades of grass all part of the same model instead of seperate objects to make the cpu do less work in calculating only a single transform vs 1000s. This is good practice to delegate work to the gpu.
thx,,,, for your answer,,
what should i do if I would like to have for example 300-500 trees ,50 rocks, plants...etc..
is there any trick to avoid performance kill ? If I create simple 1000 cubes on map "simple geometry" it will increase cpu /drawcalls usage by 35 percent. I have quadcore i7 with 12gb ram , gtx570 .. "lights,, shadows disabled,,, basic shader used."
thats why i am asking if there is possible to do something like that ----> http://learningthreejs.com/blog/2011/10 ... -geometry/ ,, ,, i dont need to move or interact with theese objects.........just save performance................. or three.js is limmited to count of objects . or... maybe i am doing something wrong,,,, or maybe debugger is showing wrong
<img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">
also ,, I would need some .qfx example to get into it.