gorgonzola3000's Forum Posts

  • err. now it's working. I might have installed the wrong version of one of the add on

  • Error report information

    Type: unhandled rejection

    Reason: Error: Failed to fetch TypeError: Failed to fetch

    Stack: TypeError: Failed to fetch

    Construct version: r338

    URL: editor.construct.net/r338

    Date: Mon Apr 24 2023 15:05:45 GMT-0400 (Eastern Daylight Time)

    Uptime: 6.5 s

    Platform information

    Product: Construct 3 r338 (beta)

    Browser: Chrome 112.0.5615.138

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 2

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/112.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex

  • love it ! does it support vertex colors ?

    I also trying to get an outline VFX on my object using duplicated and inflated mesh with flipped normals. But when I import the meshes in C3, the mesh show unflipped normals instead. how to keep the normal oriented the way I intended ?

  • link to the plugin is not working

  • I got this message :

    [quote:z4kiwowy]---------------------------

    Message from webpage

    ---------------------------

    Javascript error!

    Unable to get property 'getPos' of undefined or null reference

    http://localhost:50000/pode_splinepath_behavior.js, line 91 (col 6)

    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.

    ---------------------------

    OK

    ---------------------------

  • err. I feel stupid.

    I figured out the problem. I just forgot to put a Q3DMaster object. I mistaken Q3DMaster with Q3Dviewport

    works like a charm now.

    thanks

    BYW, is there anyone who managed to export skeletal animation from 3dsmax to Three.JS successufully ?

  • ---------------------------

    Message from webpage

    ---------------------------

    Javascript error!

    'THREE' is undefined

    http://localhost:50000/Q3Dviewp_plugin.js, line 29 (col 3)

    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.

    ---------------------------

    OK

    ---------------------------

    got this error when trying to preview the layout

    Windows 64 bits

    Construct 2, release 214

  • Does Q3D support object animations without skin weighting and bones, only using objects hierarchy ?

  • I'm trying to import a JSON file from Blender.

    Just a simple cube. I'm using the exporter from the r69 three.js

    but I get this error :

    Javascript error!Uncaught TypeError: Cannot read property 'length' of undefinedhttp://localhost:50000/Quazi3D_plugin.js, line 483 (col 19)This is likely a bug in Construct 2 or a third party plugin or behavior - please report it to the developer. Subsequent errors will be logged to the console.

    what would be the right export settings ?

    thanks.

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  • Loving the concept !!!

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