kmsravindra's Forum Posts

  • X3M, Thanks for your quick response! Any plans to add this in near future...

  • X3M, wantd to know if it supports curves like as in - https://doc.babylonjs.com/tutorials/how_to_use_curve3

  • I felt it is more like C2 in browser and not much different (more like iPhone7 release after iPhone6 )

    May be we need to see more possibilities through templates / examples in future that are much more enticing and drastically different in C3 and that C2 cannot do...I mean something more than just a mere enhancement of an existing C2 feature...

  • > It's possible in c2. The simplest way would be to find a Babylon3d or q3d example that just loads and displays a model, then just load that in the iframe plugin I'd guess. I'm refering to the actual JavaScript libraries and not the plugins.

    >

    IJCT

    I believe that Q3D was originally imagined as a 3D visualization tool for educational apps. You don't need an iframe to use it. Here are a few examples of it in action:

    https://www.simbucket.com/simulation/chemthink-ionic-bonding/ (username: guest password: asdf -> try the "Ionic Bonding" tutorial)

    https://itunes.apple.com/us/app/earth-and-space-free/id693233408?mt=8 (@kmsravindra posted a prototype of this to the forums a few years ago -- I can't seem to find it though)

    cjbruce, For reference...Here is the youtube demo video of the 3D Earth, Sun and Moon using Q3D plugin in C2 -

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  • I'm probably not adding anything more to this plugin.

    Thanks R0J0 for your great support with the plugin...However it beats me why scirra wouldn't build such a common and useful canvas feature as an in-built feature of C2? I find so many use cases where I have to use canvas and I strongly feel that this should be inbuilt into C2.

  • imothep85, I think a simple way is to have a cube map or a spherical map of the image and let the camera sit inside the 3D cube/sphere...

  • rexrainbow, Thanks for your response. Probably I didnt convey this too well in my earlier post. I didnt mean to change the node positions dynamically...The node positions will remain fixed. But I want to set the bullet velocity to zero for the object that is moving along the path and be able to drag that manually...When dragged this object should move along the path drawn.

  • rexrainbow, I wanted to know if this is possible - Lets say I create a spline path and instead of the "spline_obj" moving with some velocity, I can set its velocity to zero and give it a drag-drop behavior instead...Now when I drag the "spline_obj" in runtime, it is constrained to move only along the spline-path that I have created...Probably some logic could do the trick like - depending on its current "x" position while dragging, "y" position can be auto computed along the curve and the "spline_obj" sets its position to that (x,y)

  • rexrainbow, Thanks for the response. I am aware of alternate ways of doing it in C2...The spline curve plugin was so easy to deal with, I Just was curious if such alternate branching could be implemented here...Anyway, thanks for the amazing plugin...

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  • rexrainbow, thanks a lot...I will try it and let you know...

    I know that it is a big ask, but wanted to know if there could be possibility of branching off to a different path from each waypoint by assigning some probability to that waypoint. For example - lets say at an intermediate waypoint, I assign a probability of 50% and draw a different branch ( either at run time OR edit time), then the travelling obj could take either of the paths (at 50% probability) once it reaches that intermediate waypoint. I think this feature also needs the ability to draw multiple paths as well..Do you think such a thing can be possible?

  • rexrainbow, I seem to have the latest one...just downloaded from here - http://c2rexplugins.weebly.com/rex_spline.html

    and it shows no changes..The timestamp and the bytes exactly match for all the files...

    The error says - " Cannot set property PreX of undefined. Line num - 149

    By the way, I am trying to create obj every 1sec at runtime, so that many are created that follow the path...The use case being, lets say I want to simulate current in a circuit.

  • rexrainbow, Thanks for this plugin...I am trying to use this and get a javascript error when I try to create the spline "obj" at run time using --> System create obj and then setting obj --> set spline speed to some value. The error that I get is "Cannot set preX property" line 149 in rex_spline.js

  • QuaziGNRLnose, Is there anyway I can apply blur shader on the Q3DModel? Pls let me know. thanks!

  • R0J0hound, you are absolutely brilliant...Thanks a lot for this working example.

  • Thank you.