kmsravindra's Forum Posts

  • It could be quite so. Thanks and now it worked with "Basic" material...

  • QuaziGNRLnose, When I set material emissive color for an object having a diffuse map in v2.4, it doesnt multiply the diffuse map...rather the object is just showing the plain emissive color that is set. I remember that I read somewhere in the forums that when there are no lights in the scene and we want the object's diffuse map to be fully visible, then I need to set my material color as black and emissive color to full white so that the entire diffuse map appears on the model with no lights in the scene. This used to happen as mentioned in V2.3 but its not happening now...There cant be a chance that I am doing wrong in v2.4 because I am using the same code that worked earlier on v2.3 and I am using the same with V2.4...Not sure if this is some problem at my end or in v2.4

    EDIT: I just crosschecked the above functionality with V2.3 re-installed and it works! It doesnt work in V2.4.

  • QuaziGNRLnose, I figured out that the problem was happening due to material color and emmissive color. Earlier with v2.3 I had set the material color to black and emissive color to white ( for a black sky diffuseMap). Now I had to set this inversely meaning ...material color to white and emissive color to black! Only then it showed up the black sky...Does it mean anything?

    Also I am facing an issue when I use same Q3DMaster and Q3DObjects across 2 layouts..When I move from first layout where the Q3Dmodels are already loaded to another layout that uses the same Q3Dobjects/Q3DMaster then it encounters few javascript errors ( because these models were already loaded in the previous layouts). I had to check manually in the code to see if the models are already loaded then perform few actions and if the models are not loaded already then perform different set of actions...Any elegant way to circumvent such issues when moving between layouts that use the same Q3Dobjects and Q3DMaster?

    Thanks for your help.

  • QuaziGNRLnose, I have downloaded this version. However my previous app that uses Q3DMaster with BLACK background color now renders it as white with 2.4 version? It used to render in Black till I downloaded this version. I am unable to figure out what is causing this. Everything was the same except for this change...Could you please help me with it? I am using Render mode - Behind fyi...

  • Thanks rexrainbow

  • , Thanks, this plugin looks very useful!

    Any possibility that this plugin could be used on sprites?

  • QuaziGNRLnose, This is great! thanks...Could you please upload some examples for using v2.4 features please? I couldnt find any in the starting thread.

  • , either ways, all the notifications get deleted including the newly added one.

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  • , I am trying to use this plugin for one of my game. I am providing a restart button that will restart the layout in my game...There is minor issue that I am facing with delete notifications...It would be helpful if this can be fixed -

    When I run the action "delete all notifications" and add a new notification just after the above delete action, this new notification also gets deleted. I need to explicitly give a wait time of 0.5 seconds between these 2 actions to avoid this which seems like a overhead and not so neat functionality...

    Could you please help resolve this?

  • QuaziGNRLnose, This is great to hear. Some example capx files showcasing "how to use skeletal animation & capability of the same" will be great to have too.

  • hazneliel, the cranberry Crosswalk cordova IAP plugin works with both Intel XDK and Cordova CLI. You can go through the cranberry's documentation on Intel XDK approach OR Cordova CLI commands.

    Here is the link to download the same -

  • Still... a bit of advice: Mobile is kinda dead. Unless you come with a truly original app, mobile isn't worth your time.

    May I know (no pun intended) what according to you is the current / future "in thing" ?

  • ok. Thanks!

  • , I noticed that in your plugin-ButtonFlat, set button text is not working...Perhaps there is a bug...Could you please check it out?

  • I have an app already hosted in iTunes app store which is a paid version.There are already several users who have purchased it already using the app. Now I want to make the same app, a free one with IAP enabled on some functionality. Will my existing user base who have earlier purchased the full functionality will be affected when they try to upgrade their app with this IAP version? Can I use the condition "PhonegapIAP --> if app purchased" then show full functionality to avoid that? If so, then should I use that condition after "store listing successful?" Please let me know.