Skeletal animation support is 90% complete.
Big update with 3D physics and skeletal animation coming soon .
QuaziGNRLnose, This is great to hear. Some example capx files showcasing "how to use skeletal animation & capability of the same" will be great to have too.
QuaziGNRLnose
One small question regarding RTS example.
Is it possible for one object (unit) to move on top of the other (bridge, ramp, or small hill)?
Thanx!
irina
It's super possible, but you'd have to do the work of coding it yourself using events of course, or use some different advanced behavior that allows for path finding on those kinds of surfaces.
Can you create an example? if you touched at object, object will change something. With Raycaster & Viewports example doesn't work
norman
What do you mean is doesn't work, it works for me?
Make sure you change the projection event to use touch.absoluteX touch.absoluteY instead of mouse.absoluteX, mouse.absoluteY
yes, i change it, but it doesnt work.
It works for me, are you using a model on your object "figure"
yes, there 2 figures on scene, when i touch on 1th figure, it change color to green, 2nd change color to white, if i touch on 2nd, it change color to green, 1th change color to white
i hope you understand me
What you have there should work, i tested it and it did.
Yes, it works, but if I do it
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what browser/export are you using?
also what is the "render mode" property you have set for Q3DMaster?
Something is going wrong but i need to know for sure whats causing it since i cannot recreate it on my machine
- q3d setting
preview in chrome
I'll be devoting my time to skeletal animation next!
Oh yeah, it's the very last thing I'm waiting for