Katala's Forum Posts

  • bilgekaan

    Last time I tried this it worked like this.

    Load image from URL -> NodeWebkit.AppFolder & "images/image.png"

    But only when exported.

  • In level 6 it keeps coming down no matter what I do <img src="smileys/smiley19.gif" border="0" align="middle" />

    Or maybe I didn't know the rules exactly. Otherwise really nice game!

    Just an idea but maybe you could put newest build on the first post as well.

  • First enemy graphics

    <img src="https://dl.dropboxusercontent.com/u/104893773/pic2.jpg" border="0" />

  • Voted

    Looks like those damn snipers from hell are back <img src="smileys/smiley11.gif" border="0" align="middle" />

  • yash02 On example files there is "Physics - vehicle" example. That should get you started. Also you could use linear and angular damping on physic objects to get more control in air maybe.

  • Excellent job <img src="smileys/smiley32.gif" border="0" align="middle" />

    Just that the level is maybe a bit too long.

  • I had already quite a bit of fun with this so I thought to share this.

    <font size="6">WARNING: Contains graphic violence and gore</font>

    Last update 12/03/2013

    Download latest test

    Or quickly try

    On web

    Plan is to make it something similar feeling as classic FPS games like Doom and Blood.

    [TUBE]http://youtu.be/F7TvQOQaAy4[/TUBE]

    [TUBE]http://youtu.be/Xfx_8h1056A[/TUBE]

    <img src="https://dl.dropboxusercontent.com/u/104893773/pic1.jpg" border="0">

    Now with blood

    <img src="https://dl.dropboxusercontent.com/u/104893773/ds4.jpg" border="0">

    Controls:

    A,D = move

    S = crouch

    Space = jump

    Left mouse = shoot

    Right mouse = alternative shoot (Pistol and grenade launcher)

    R = reload

    K = restart level (reload level)

    Middle mouse = Interact (buttons)

    F5 = Quik save

    F8 = Quik load (there seems to be memory leak of some sort. Not recommended, also makes all textures 32x32)

    O = kill all enemies

    F1 = access editor

    weapons:

    1 = Pistol

    2 = Shotgun

    3 = Machine gun

    4 = Grenade launcher

    5 = Bazooka

    Editor:

    W,A,S,D = move camera

    E = bring to front

    R = bring to back

    Right mouse = move and resize

    Left mouse = select

    mouse wheel = zoom

    Delete = delete selections

    Control + Left click + drag = copy selected

    Control + Right click = multi select

    F1 = back to game

    (On the final game you can bind keys)

    More to come...

  • Windwalker You're welcome. Right now bullets use Bullet behavior but I will change them to use loop (something like, if not overlapping whit anything move one pixel forward and loop 5 times). That way there shouldn't be any frameskip problems. Only grenade uses physics.

    Also shells and ragdolls disables physics after a while.

  • Windwalker Nothing too special. They use LineOfSight and when they see the player they store it's x position and if they don't they move to that x position. Also they use 3 stages idle, seek and attack.

    There is still room for improvement but I haven't planned anything too complicated.

  • My WIP Shooter project.

    Planning to make it old school like Doom or Blood whit keys and all :)

    [TUBE]http://youtu.be/F7TvQOQaAy4[/TUBE]

    No, it's not Nude wars.

    Link to Devlog

    scirra.com/forum/disruptive-selection-devlog-platform-shooter_topic76877.html

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  • AnD4D I use spriter and ragdolls. Its not too hard <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Mario style platformer prototype

    [TUBE]http://www.youtube.com/watch?v=M4Erfa_vztQ[/TUBE]

  • So far only thing that I can think off is gamepad support. But that should change over time whit broaden support.

  • Erickmwc Fixed and updated old link it dosn't need that pointer anymore.

    Edit: And one more quik fix for the idle.

  • Erickmwc I can't see your pics. But is this what you mean

    CapX