Katala's Forum Posts

  • Actually I started to think about mod support possibility. When Spriter supports external files it would be something interesting to see what is possible <img src="smileys/smiley3.gif" border="0" align="middle" />

  • Mostly game and movie soundtracks like Unreal, Brutal doom, Blade runner, Red alert, Quake 1,2 and 3, fallout 1&2, Path of exile, Wings (nostalgia for me <img src="smileys/smiley17.gif" border="0" align="middle" /> )...

    Also Carbon based lifeforms, Devin Townsend and TeknoAxe.

    And sometimes I notice there is nothing playing.

  • Was there something about the gameplay <img src="smileys/smiley1.gif" border="0" align="middle" /> These are not very universal hints. Like not every game need Scoring System, Power-ups & Stores or Achievements.

  • Some editor progress.

    <img src="https://dl.dropboxusercontent.com/u/104893773/editor1.jpg" border="0" />

    Textures are just for testing and not final.

    <img src="https://dl.dropboxusercontent.com/u/104893773/editor2.jpg" border="0" />

    Working motion sensor door.

  • lucid, Oh thank you! That was it. Did't even cross my mind :)

  • lucid, Doesn't seem to work on exported Node-webkit project or maybe I did something wrong. Work on preview though.

  • I also think this was the issue I had after computer start the first preview could took something like 5-10 minutes. Also I am using CAPX and not CAPROJ.

  • Jase00,I was wondering where my space was going and found 1,585,344 Files <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I am watching something I cannot comprehend <img src="smileys/smiley19.gif" border="0" align="middle" />

    Edit: Haven't even noticed there are such things as local variables <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Little snowboarding test

    Enter = Start

    L = Restart

    left and right arrows = controls

    https://dl.dropboxusercontent.com/u/104893773/Ultimate%20Snowboard/index.html

  • Thanks! Hopefully I can attach those hands a bit better when the new version of Spriter is released :)

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  • carandmermor, It's actually quite easy just a bit tedious to set everything to all parts. First I create all the ragdoll parts then set angle, disable collision with all other ragdoll parts, set velocity from platform behavior and make joints like this.

    <img src="https://dl.dropboxusercontent.com/u/104893773/ragdoll%20joints.jpg" border="0" />

    And just play around with physics settings :)

  • Mostly working on level editor right now, but I posted small new faster gameplay update.

    If you want to try it is on first post only on "On web"

  • Hello colonel Justice! I was planning to give some feedback but it is a bit old now so better to wait next version I guess.

    Well for short, it looks really good   <img src="smileys/smiley20.gif" border="0" align="middle" /> there is just quite often stuff going over the walls, those eggs left the bump map behind quite often (I guess that is what it is) and for me the slowdown was a bit random. Maybe system that allows the player to trigger it.

    Well there wasn't a lot and maybe it is already obsolete feedback.

    Anyway keep up the good work :)

  • TwinTails, If you have a lot of values I would really recommend arrays. There is nothing to fear in those :) and it makes things rather easy. You could make text file for your self to keep track what is what. For example

    X=0... Character

    Y...

    1=name

    2=health

    3=mana

    4=xp

    etc...

    Specially if you are making RPG.