jojoe's Forum Posts

  • You could use the path-finding. Set the target a few pixels away from the player sprite so it goes in front or behind the player.

    This will make so they will navigate around obstacle too.

  • Just change the time period, the humps will stay in the same place, only spaced out.

    Are you using the sine behavior?

  • You can use 7Zip to open the capx. and unzip it to your hard drive.

    Then you can replace the missing images from one of your backups, or original files.(sometimes)

    Hope that helps.

  • "Payment is available, but that will be worked out later." - TechnoBeaver

    Sounded interesting until I read that part. So basically this is a "Work for free until the game makes millions before you get payed" sort of deal? Or do you actually plan on paying the artists in a professional manor?

    If this is actually paying work, as in, you actually pay me when you receive the artwork? If so I will take up your challenge!

    If this is not paying work, you should let people know that they may actually receive nothing if you decide to cancel the game, or the game is not profitable. It is also customary to offer the artists profit sharing, so they want to make the game succeed. You basically are trading stock in the game in absence of actually paying the people for their work. It makes it good for them to gamble their time because if the game is successful they profit. If not they might actually loose all of their time and artwork and designs if by chance the game is a failure. Sort of sweetens the deal for everyone, and makes it so everyone is trying to make the best product possible.

  • Hey cool, I have just what you are looking for. I am adding a PM right now

  • IN the clients side everything should be proxies. The actual game should be happening only on the host system.

  • HTML Div is my favorite. nice addition to C2

  • having an IN-Game editor is what helped me the most. I Could make my maps, and test my AI all at the same time.

    The only things i had to worry about outside my game editor was flowcharts and getting a decent looking tile-set.

  • C2 will turn you into a coder, so have patience and have fun!

    Very true.

    After years of struggling with a few flavors of BASIC, pascal, python, and Logo (lol) . I finally came a cross C2. There was no "Hello world" to start out and that was what really hooked me.

    I got brave and learned C#, and now C2 is even easier for me. The else statements make much more sense. The function return values where no longer a mystery. I can read a theory on stackOverflow.com and apply it to both C2 and Unity.

    It is sort of ironic it is marketed as something that would prevent anyone from coding, yet it makes the non-coders want to code. It makes the code a little more De-Coded, if that makes any sense.

    I suggest this to anyone who has had problems with learning programming in the past. It will keep them interested enough to keep on learning and trying.

    i dont think anyone really took the "Games without programming" thing serious. i know I did not. It is just common sense. Computers do not have telepathy to get my ideas yet.

  • You can find more on choose here :

    https://www.scirra.com/manual/126/system-expressions

    Rather than putting the animation name in the play animation action you would use one of the Choose or random expressions.

    Hope that helps.

  • "Computer programming (often shortened to programming) is a process that leads from an original formulation of a computing problem to executable computer programs." - Some Wikipedia thing .

    You never, ever, EVER, do that when you are making games in Construct 2.... EVER!!

    When i make a game, it just flows from my soul, into the keyboard. No need for flowcharts, or designing software. I just close my eyes and it all just happens. I drink my coffee and the universe empowers me.

    Construct 2 makes this all possible. I never program... ever.

  • Phealin No problem . R0J0hound brings up a good point about not using a sort to scramble.

    The simple substitution cipher is quite easy to break. Even though the number of keys is around 288.4 (a really big number), there is a lot of redundancy and other statistical properties of English text that make it quite easy to determine a reasonably good key. The first step is to calculate the frequency distribution of the letters in the cipher text. This consists of counting how many times each letter appears. Natural English text has a very distinct distribution that can be used help crack codes.

    This means that the letter 'e' is the most common, and appears almost 13% of the time, whereas 'z' appears far less than 1 percent of time. Application of the simple substitution cipher does not change these letter frequencies, it merely jumbles them up a bit. it is possible to just replace the most common ciphertext character with 'e', the second most common ciphertext character with 't' etc. for each character . This will result in a very good approximation of the original plaintext, but only for pieces of text with statistical properties close to that for English, which is only guaranteed for long tracts of text.

    So in a nutshell, no matter how you switch things around, it can easily be decoded just by how we spell things.

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  • So is "choose" just an action built into Construct 2 that will always perform a random variable name in any event it's found?

    Really handy if you have to choose from a bunch of string variables (text), or if you have a bunch of non-sequencial numbers to choose from.

  • Another way is to build a string with expressions:

    Animation to play: "animationName"&int(random(1,200))

    substitute the 200 with the total amount of animations.

  • add browser object

    action browser-> quit/exit

    This ^^

    And also if you are just testing without the windows borders, and need a quick way out ALT-F4 works.