jojoe's Forum Posts

  • i dont understand what this does but if it make a shadow for the sprites then ofcourse I NEED IT!

    Could u please put the download link please?

    Basically it is doing this:

    https://mega.nz/#!UIA1XBRA!MhmuMro-jTHD ... Vax9l5NZBk

    Just make a black copy of your sprites, scale them, and add blur and reduce opacity.

  • What are the system specs of the device you are testing on?

    I have a tablet, and it will NOT run construct 2 games because the hardware is too lame, and outdated.

    Have you tried it on a different device? Even if the hardware looks like it will support it, you may have a bunch of crap installed and running in the background.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Cool deal Tuffy! Glad to hear things are working out for you.

    If you make your /home partition a FAT32 , or NTFS format, then you can also read it with your windows 7.

    Here is a cool utility that will make a VM out of your windows 7 partition, Then you can access windows 7 without re-booting:

    http://www.robolinux.org/lm/c-drive-to-vm/

    It is possible to do it without the utility, but it is really time consuming.

    Steam makes it really easy to play games on Linux, here is a guide for Mint: http://www.linuxandubuntu.com/home/inst ... s-on-linux

    Hope everything works out for you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Somebody made a shader for this, but it does not wok as nicely as Chrisbob's one:

    People can do this in real time too, by using the Set color effect to Black, the a blur, and set the opacity to like 25%

    That is what we did with Blender game engine before the stencyl shadow feature was introduced. We smashed a copy of the model, colored it black.

    This way the shadow was animated.

  • I use Blender so not really.

    But People who use Spriter, and render still frames would love it i am sure!

    I really like how you have a blur control for the penumbra.

    You could flip the shadow images too, to make so it seems like the light is coming from behind them.

    Great worl, i am sure it will be a very popular tool.

  • Hi, I meant use this:

    https://www.scirra.com/manual/110/browser

  • For timed events using the timer-behaviour gets the best results..

    this ^ and also try using delta time.

  • in a nutshell, load all the JSON data int a single array, and save the array as a json file.

  • "I'm afraid a capx probably won't help, it's quite messy at the moment "

    "How does that make any goddamn sense at all?"

    No idea. can only guess from your description.

  • Yeah, use the browser plugin, and you can make a little popup window that loads your blog.

    You can load it into the main window too, or you can use an iFrame plugin.

  • Very neat graphics theme.

    Most games like this look like RGP maker clones.

    The astronaut look is brilliant. i like your animations too.

  • TestBird, Thanks for telling us to trust you.

    I hate to be the butthole, but what type of contracts do you offer to protect your users? i have never met you so i really have no reason to trust you.

    Do you sign a Non disclosure agreement? (NDA) If not what is to stop you from ripping us off?

    Do you sign a non-compete agreement? If not what is to stop you from hiring a team of programmers to just clone our idea, and leave us in the cold?

    Do you make a contract with the user defining how they will get payed after you get payed?

    Does the contract have a clause so that the rightful owner can back out of the deal, without you retaining some sort of ownership?

    Are the payments in a timely manor, or is it a scam like PayPal, Construct 2 store, and Desura, where we need a minimum balance before you pay out? Or will you just do a direct bank deposit like an honest person, and pay us up, every single cent that we earned?

    When you get payed, do I get payed? Or do I have to wait until certain times of the month so you can collect a few cents of interest from the bank. (There are seriously people who do this).

    The service seems too good to be true. I am sorry to be such a skeptic.

    Please enlighten us, so we can start using your fine service

  • Programming = Placing instructional set's in order to achieve desired results

    Coding = Typing with text editor to do programming.

    Yeah! so placing Construct 2 instruction sets are programming, according to this definition. I like it

    As far as coding goes. Code just needs to be cryptic to be conceited "code". Does not have much to do with the application that created it. You can create code by drawing dots and dashes in the dirt. (Morise code)

    It does not always require a text editor . Moris code does not even have to be visual. You can relay moris code just by tapping on something.

    Assembling events and actions in construct 2 is also a type of code which compiles almost directly to JavaScript, and instructions for the game engine.

    Coding and programming are just such broad terms, it is impossible to make an honest statement without contradicting yourself with another meaning of the word.

    True statement:

    Can construct games without using C#, or COBAL code.

    Can make games without using the assembler, or FORTRAN programming.

    Un-true statement:

    Can do games without using construct 2's style of coding.

    Can make games without programming them with the construct 2's language.

    No coding.

    No programming.

    No skill or learning required.

    If you are making a level in Super Mario maker on the Wii, and you designate how to move a platform, then congratulations! You have successfully programmed a platform! You are a super Mario maker platform programmer. You did it without a text editor, and you did it without learning C#.

    If you set your alarm clock to wake you up at 6:00AM, then congratulations. You just programmed your alarm clock to wake you up at the appropriate time!

    You used the alarm clocks "code system" to push the buttons in the right sequence to get your desired result.

  • The debugger sucks up a lot of system resources.

    Just do a text, and :

    every 10*dt seconds --->Text.Set text "FPS "&fps

    That will give you a much more accurate view.

    It is always better to make your own de-bugging system. The default one has a lot of great features, but you will probably never use, or need them all. The bloat is what causes the lag. It is testing lots of things.