Jayjay's Forum Posts

  • It is definitely possible in different ways, in your case I would suggest using INI files for simplicity, but unfortunately it's hard to find examples of INI now on the forums. Try using search in the Construct Classic section for more info.

  • If you click File -> New -> New Template/example from the top menu you might find the tutorials there helpful (scrolling basics, ghost shooter, simple platformer, pong). Try those first and then try out the car behavior

  • The second problem is a long ways away from where you are right now with the first one. I'd say the best thing you can do is to start learning the free version of Construct 2, it has a lot of excellent and free tutorials in the Tutorials section here: https://www.scirra.com/tutorials

    Construct Classic and Construct 2 are very similar in events, but it'd be better to make your game in HTML5 probably anyway with Construct 2

  • Did your objects have the behavior before being added to the family, or after?

  • Ah that sounds very good then! Yeah, in that case I would say keep them as separate documents

  • It's definitely possible, are you using Construct Classic or Construct 2?

  • I think number 3 is the best, but 2 would probably sell the most. I'll try and explain my reasoning:

    1. This one is like trying to teach creativity, it's tricky and might leave people feeling like nothing they do is creative if they don't think the same as the course. The advice for this would probably be to just play games you like and try out replicating mechanics from them and mixing stuff together until you get something you're interested in playing.

    2. This one will probably sell well, because people know blogs are generally free and want to build a "huge audience!" out of their excitement. However, it's hard to guarantee that someone won't struggle with writers block because that's again promising to teach creativity, so maybe instead just give an outline of previous successful blogs that led to games getting noticed and sold recently.

    3. This one might be the most useful, especially if it covers things to avoid like spam bots and general spamming of your game and #hashtags.

    Maybe combine all three into one single course to make a decent pdf worth of content, and sometimes knowing what not to do is more useful than a formula that tries to tell everyone to do the same thing.

    With the right research/case studies based on existing games that both were big hits and massive flops, you could make a really helpful guide/course!

  • I'd say that by the third one it's no longer derivative. Maybe some others would say the second one, but as the general outline is the same I would stick to changes in body structure/third character. (first is the original)

  • spy84 Construct 2 may be about "Create games. Effortlessly.", but this plugin is NOT that! This is a plugin to give 3D functionality to those who understand 3D in general and wanted access to ThreeJS from Construct event systems. It does take a lot of work, and no matter how many snippets/examples/tutorials there are to copy from it will never be enough to replace the knowledge you gain by just using the plugin and teaching yourself 3D game development.

    fongka2 I don't think releasing the Tiny Tank capx will help us, that demo is so far advanced from the concepts needed to start that it would probably make people even more confused (Quazi is really good at math )

  • I'm thinking it's an issue with the game running too fast for you TunaUppercut so that it's able to skip a collisions check in the physics and step past the floor, or otherwise it runs the physics many times before collisions are re-activated. Can you set the overclock on your PC manually back to the 2.7GHz level?

  • Well we have the game finished for PC,LINUX and MAC. But now there are a ton of additional features! We will now have a selectable 8-bit or 16-bit soundtrack, all side quests are in game and some are mandatory in order to progress through stages of the game, 6 hidden selectable weapons for Thurstan and 3 for Finn!

    Trailer:

    Subscribe to Construct videos now

    So with the addition of the mandatory quests, the game got a lot longer. We have about 9 new playable stages on top of the original 16! New bosses, new items... tons of stuff!!

    The demo is only single player but contains the first Island in the game which has 4 main stages and 3 side quests! Instructions are in the files. Please report any bugs to info@causalbitgames.com

    The Files:

    Thank you for your patience and the release is coming next week!!

    Chris and Daven

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  • Thanks Katala that worked for me too!

  • fongka2 Him posting a .CAPX would not help you if you can't follow his instructions and math examples already. Unlike most 2D components, 3D will not be so easy to copy-and-paste and it would be a real waste of his time making an FPS example when the plugin itself can be enhanced even more instead.

    Unfortunately I don't have the time right now, but if you take a look at the Wolfenstein example for Construct Classic you'll see that it's entirely possible to do basic 3D collision using 2D objects and then rendering a 3D view.

  • Ashley Ah okay, so in the case of bug reports similar to the first one (which seems to be summed as: the bug is not specific to one platform, and only occurs in preview but not export, and is a recent issue since r174), is it better instead then for people to keep submitting a new bug report each time some more information is requested?

    I notice that he had offered in his reply comment to provide the capx directly and I realized/felt that it would seem logical to keep the discussions in one topic per issue/bug rather than start a new one each time.

  • It seems that a lot of bugs are moved here that aren't actually resolved, which contradicts the description of this sub-forum: "Bugs will be moved here once resolved. "

    (more written on that here too: )

    Can there be a new sub-forum in the Bugs section for moving the unresolved but "On-Hold" bugs to? This is for ones like:

    damainman 's bug with preview crashing in Chrome, IE, and NodeWebkit (but export works fine)

    GSDH 's bug where leaving a NodeWebkit game export running too long crashes (others have noticed this too)

    And the many other bugs where the issues are still happening, but it may not be fixable yet or not fixable from Scirra's end.

    I ask this as it would make searching for known issues better, and because these issues still matter. It makes establishing a contact with the third party exporter developers easier and centralizes the discussions of those issues rather than the endless reposts of bugs that require the third party exporter support to fix.