Jayjay's Forum Posts

  • The Steam page is ready! Actual release date is tomorrow (December 5th)

    http://store.steampowered.com/app/334190

  • You can try working with this: https://github.com/greenheartgames/greenworks

    You would need to do something like this for export I think: https://www.scirra.com/tutorials/417/ou ... ode-webkit

    Rather than the built-in export, so that greenworks can be implemented during the export

  • MONO + VB.NET, that language is very easy to use and get into for beginners

    (Or you can use Visual Basic Express which is free too).

    As for pure click-and-drag, basically the other tools for making games sadly. Construct Classic was pretty powerful for that kinda stuff too.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Insanity's Blade was at Hal-Con 2014, where Richard Black from Old School Games had set up an arcade machine for it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Here's some photos of Chris with the arcade machine and the guy who builds them (Richard):

    Chris playing IB <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Pre-convention setup

    Yay <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Anyway, Old School Games has a bunch of photos too at: http://oldschoolgames.ca/photo-gallery/

  • Glad to hear!

  • I've noticed that preview in both HTML5 and Node Webkit has been failing in R188:

    Assertion failure: Project model unavailable

    Stack trace:

    assert2@http://[MYIP]/preview_prelude.js:16:10

    Runtime.prototype.loadProject@http://[MYIP]/preview.js:1089:3

    Runtime.prototype.requestProjectData/xhr.onload@http://[MYIP]/preview.js:375:5

    Subsequent failures will now be logged to the console.

    This project worked fine in r184 so it's pretty strange.

  • It's essentially flatshading/like a 2D cell shade without the outlines. I too like that style, especially in 3D games, however it does take some skill to pull it off without looking lazy (same with minimalism!). That image looks pretty good though

  • Sounds like you're using CC R1.2... try Construct Classic R2 on Sourceforge, unfortunately Scirra never updated their website with it even before it was retired (perhaps because it was a community version?), but if you check the sourceforge it's there

  • Very cool!

  • It's a double-edged sword, most of what Colludium says is the dark side of piracy (and very true!). However, there are many instances in digital media where piracy helps, such as creating popularity or selling franchise products like t-shirts and similar physical objects that end up making more money than the media itself (I think Game Of Thrones was one of the shows that made the most profit from pirates of the episodes versus standard customers, but I can't find where I read that at the moment)

    For game devs, I'd say piracy only helps when you're a small dev who nobody knows and the people pirating it don't try to resell/claim ownership. Kind of like bootleg in the cassette tape recording days where friends share music and generate word-of-mouth about the band.

    In the end, it's about how much you're willing (or able) to give away for free while still being able to do what you love. If someone doesn't make their game free/open source/etc, then there's a reason they didn't and there should be some respect given to them. I think this is why some indie devs also have an option for people to donate, who feel that the developer deserves way more than what they get from sale costs of the game.

  • Very awesome Quazi, thank you for the hard work!!

  • Anytime! and it's no problem, keeping them with separate topic titles might be good for others using search

  • try replacing the triggers ("on Left mouse button pressed" etc), with something using trigger once eg:

    On right mouse down

    -> On left mouse down+ Trigger once

    (also move the for loop to sub event) -> 4 times create shotgun bullet

  • Wow, that is something I've not seen before

  • Hmm that is strange, so naming them differently made the difference or completely deleting them?