Jayjay's Forum Posts

  • You could probably code something that interfaces into simulating keyboard/mouse from the Kinect SDK/OpenNI, but technically there's no easy way to do that yet sadly

  • Windwalker Thanks! Well we're on sale this week for 15% off! http://store.steampowered.com/app/334190/

  • Unbounded scrolling needs to be ticked it seems, but that is definitely not an easy thing to do, maybe some of the C2 tutorials on changing aspect ratio can be done similarly in Construct Classic (eg: portrait to landscape on mobile phone code)?

  • Check out the source code to my I Had Hope engine if you want to see some code for loading graphics/music/maps/etc from files: http://ihadhope.blogspot.ca/p/download.html

    It also has the downloads for plugins I used and the latest version of Construct Classic (v R2)

    The nice thing about when moving up to Construct 2 from CC is that most of the skills you learn can easily transition to the new program, the event system and editors are mostly the same and you'll be able to pick it up really quickly <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I think you have great effort and enthusiasm, but should apply it more to making games until people start reaching out to you. It might take a while, but your games will be something great to show future teachers and employers as well. If you have trouble with the art, don't be afraid to use temporary images from the web or from http://opengameart.org/ <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • We're on the Steam Winter Sale! Save 10% at http://store.steampowered.com/app/334190/

    Hope you all have a great Christmas and Happy New Year!

  • It's partly a joke with the way people are using it at the moment, but it represents the concept that there is some super secret group running everything in the shadows.

  • Can you upload your cap file to Dropbox and paste a link here? (replace the . 's with (dot) 's )

    Even just a cap of the parts that are broken (save as new file, remove extra stuff) would work.

  • Using private variables you can probably give an ID to the sprites, for destroying or moving them as a group too

  • I was in a similar situation and wanted it to load on startup. I think I instead had a blank regular sprite object and loaded the frames into each animation from folders. Try checking out the source code to my I Had Hope engine ( http://ihadhope.blogspot.com/ ), as I used two different methods of loading images from files for the levels.

  • If I remember correctly the Spritefont plugin for Construct Classic still had some bugs. Maybe try creating functions using sprites + animation frames to dynamically created & spell out the words.

  • There is usually some method you can use to work around limitations, perhaps you might go for loading each level from JSON array data (in a text file within game data?) and have just one actual layout. Depending on the type of game (eg: if it's tiled) you can also re-use the same objects and save on the slowdown of destroying/creating objects all the time.

    At the very least (if you go for one layout per level), write your events so that you can include the same event sheet on every level rather than making a new sheet and all that duplicate code. It seems mobile really takes time to optimize once your game gets some complexity.

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  • mercy Heh yeah I was surprised by how fast it spread too, I am remaining hopeful that at least some good will come out of it though, perhaps even a larger fanbase

    The major thing that I wish pirates would change is to add a link back to the official Steam page instead. The game was DRM free to begin with so slapping their "released by XYZ" tag on it doesn't really mean they did anything exceptional, but if they at least said "Here's the official store page if you like it" then it'd be a step in the right direction

  • billy Bleeks TiAm Thanks for the support! We're really excited to see people enjoying the game and the arcade machine was indeed very awesome!

  • Insanity's Blade is now released on Steam with Windows build V1.03! http://store.steampowered.com/app/334190/