Jayjay's Forum Posts

  • With the C2 multiplayer capability it could be fun to make it playable online with friends. Maybe even with strangers. But usually party games are for a party/group of people in the same room to make them more fun.

    That said, it only takes two people plus some A.I.'s to have a tonne of fun on Mario Party N64

  • Try creating an image point above the players' head in the animation editor for the player, then position the rock to Player.ImagePointX(1), Player.ImagePointY(1) every tick. Also, while being carried if the rock has any behaviours that move the rock it'd be good to disable them and re-enable them when the rock is dropped.

  • You have no events here to add the current score to the previous total, so it seems you want to save "Total" as actually:

    WebStorage set local key "Total" to "int(Total.Text) + int(Cash.Text)"

    Also, it doesn't seem to make a difference, but I would recommend always putting the "Go To Layout" action at the bottom of the list of actions for an event, so that it never triggers before the other actions are completed.

    Hope that helps!

  • put it on a layer of its own, set that layer Parallax to 0,0 and the layer will never move (this means that anything in the top-left corner of the layout is what shows on that layer, has to be within the window size from position 0,0)

  • every tick: scroll to x: scrollx + ([speed eg: 10] * dt)

    Hope that helps! and it pauses the scroll when game is paused thanks to *dt

  • No problem! This needs no Internet connection, it creates a WiFi LAN connection that devices can connect directly one to another, like the Ad-Hoc solution posed by sqiddster

    There is absolutely no cell or Internet needed to make this Wi-Fi hotspot for your two devices to connect

  • select your layout from the "Project" tab then in the properties set "Unbounded scrolling" to false/unchecked. That should do what you're looking for I think.

  • "Global" is a property of the object itself, so you just need to set that to "true" and then once it's on a layout once it will stay until it's destroyed in events.

    Event better, if you create the HUD objects on a named/specific layer, and have that same layer setup in all the other layouts, it should stay over top of everything else I think.

  • Rhindon, yes, it shouldn't matter too much which one is hosting the wifi connection, but the phone should have a pretty easy setting to turn it on/off.

  • you could try,

    is falling + is overlapping ground at offset (-10x, -5y) -> Set animation to "fall drop"

    ELSE + is falling + is overlapping ground at offset(-10x, -5y) -> Set animation to "fall drop"

    ELSE + is falling -> Set animation to "fall roll"

    The conditions won't be exactly like that I think, but I think there is a check for overlapping at offset in CC. Hope that works!

    Edit: Also add a check to all three to make sure the player isn't already playing animation "fall drop" or "fall roll", so it only triggers once each time they fall (make the drop off platform fall a looping animation even though it's a single frame).

    And you might need to remove the tag "Falling" from the roll fall, since the events have to override it.

  • Your phone should let you set it up as a wireless Access Point, then you might be able to connect from your PC to that WiFi network and copy files to the phone (or access the PC from the phone with an app).

    http://mobileoffice.about.com/od/phones ... otspot.htm

    Hope that helps!

  • Not sure Construct's renderer would play nice with the code there, but you could see if you can forward the commands to R0J0hounds' Canvas plugin somehow, or re-draw them from events in the plugin: https://www.scirra.com/forum/plugin-canvas_t64239

  • Perhaps even better would be if it prevented you from adding the event/effect/etc rather than just a warning (or a message box you click "OK" on to acknowledge that you've reached a limit)

    Lordshiva1948, in answer to your second question, there are some similar tools available 100% free (with their own downfalls and differences), even one that Scirra made before Construct 2. However, Construct 2 is definitely my preferred choice out of the options, and I feel that it's well worth the price

  • Hmm, not really played around with the free version, but it sounds like once that limit "switch" is flipped, it isn't reset. Maybe try copying the events/objects/etc into a new project and see if that issue is resolved.

    Also, you're not using any families or containers right? I think they are limited in the free version too.

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  • A0Nasser, in this case I'd say it's way better to do variables/events to determine if an object should be allowed to be touched, than for Scirra to modify the Touch behavior.

    Can you upload a capx in the How Do I forum section for us to help you?