Joannesalfa Unreal Engine 4 only just released as of March this year: https://www.unrealengine.com/blog/welco ... l-engine-4
Personally, I'm not a fan of visual scripting the way Blueprint and Unity Playmaker do it (looks similar for both, and almost like a graphical representation of "spaghetti code"), but otherwise the engine is just so new that the community support, tutorials, and freelance/hired help probably won't be there to do what we need in a reasonable time frame.
Insanity's Blade has been in development since early 2013, and our Kickstarter was funded by the end of 2013, even at that time we had looked at what was available and decided Unity was our best option.
However, it looks like UE4 has a very nice pricing model and feature set, so thanks for sharing it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
A0Nasser Not tried to make anything for mobile yet myself, I don't enjoy playing action games on my smartphone as much as I like puzzle and turn-based for that platform sorry
— lol <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Maybe someday.