TunaUppercut's Forum Posts

  • congratulations on finishing your game. I just bought a copy on steam. good job.

  • Thanks for the help.

  • Your cap file works great jayjay. The problem seems to be related to resolution zooming and the camera I had set up.

  • If the object has a scroll x rate less than 100 the objects x position will move.

  • If you place an object on a layer with a scroll x rate that is not 100 and you zoom the object will move to a different position.

    Zooming in moves the object left. Zooming out moves the object right.

    Is there anyway to fix this? Or is there a work around?

  • So I'm making a game at a small resolution, and I'd like to be able to resize the window without the game being blurry. I'd much rather the sprites be hard-edged. Is there a fix for this?

    Try this.

    Start of Layout:

  • Code should look like this

    event 1: enemy:Pick by distance(enemy.X, enemy.Y, player.X, player.Y)

    sub event 2: enemy: x greater than player x ----------------------------------- set angle to 180

    sub event 3: enemy: x less than player x -------------------------------------- set angle to 0

  • Maybe this will work.

    1.) go to enemy character

    2.) go to "pick by comparison"

    3.) insert distance formula into pick by comparison

    value 1: distance( enemy.X, enemy.Y, player.X, player.Y)

    comparison: whatever you choose

    value 2: whatever you choose

    4.) create sub event under first event

    5.) go to enemy character

    6.) "compare x position"

    comparison: greater than Set angle to 180

    x coordinate: player.x

    7.) set angle to 180

    8.) create another sub event

    go to enemy

    go to compare x position

    comparison: less than Set angle to 0

    x coordinate: player.X

    9.) set angle to 0

  • This is odd but the problem does not appear on my pc when previewing the cap. The enemies attack and jump at different times. Only changing the frame rate mode to unlimited causes them to attack and jump repeatedly.

  • TunaUppercut I hope you were dying on purpose XD LOL!! Have fun and let me know if anything else has issues! Thanks for testing too!!

    Ok cool. Let me know if you need me to test anything else.

  • Nice job. Its working. I've died 25 + times and no problems.

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  • I tried the new demo and the player still drops through the ground.

  • I just tested it. And the player still falls through the floor.

  • TunaUppercut There is absolutely no reason for those bugs to be happening - it would happen on everyone if that was the case. So I'm going to go with my first guess and say the Node Webkit I did the windows build with is too old. Your computer is better than mine (video card) Cpu is the same, OS is the same, Ram is the same but I only have 8gb. So I'm going to give you this windows version I'm compiling with the r176 C2 Node Webkit. Let me know if this fixes the falling through the floor issues.

    http://causalbitgames.com/demos/nope/win32.zip

    No the problem still happens after the player dies.

  • In Full Screen Mode the game only lagged during the intro section. But once it got to the regular game stages it ran perfectly.