TunaUppercut's Forum Posts

  • I laughed when I saw the menu. Good job, Irbis. From the menu the game looks really entertaining.

  • Looks interesting. Thanks Tulamide.

  • Here is part 6. Sorry but its broken down into multiple files.

  • Hi, Wolod. I just finished the demo. The only bug I noticed was when the the green slime enemy walks into the wall and vanishes. But other than that no glitches or bugs.

  • Cool game. The gameplay is fun and I like the music. The enemies are varied and the controls are solid. Good Job.

  • Hi, stillinthe90's. I would not recommend using fullscreen. It causes frame rate drops and other issues. There are alternatives to using fullscreen like these: Also be careful the magi cam plugin is glitchy from what I've heard.

  • Uberlou posted an action game cap where the character threw some sort of light weapon that returned. Here is the cap:

  • Numerous people say that the combobox is buggy and that you should stay away from it. I'm not familiar with Listbox objects. Sorry I can't be of help.

  • Hi, Ubru. I don't know if this is what your talking about. But these three links could be useful. Tulamide helped me with this issue.

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  • Thanks for all your help Tulamide. You will be greatly missed. I hope your health gets better.

  • Construct Classic is absolete :) , Don't waste time in learning it , learn Construct 2 and start developing games !

    Construct Classic is really that outdated?

  • Hi, Tuna here I'm still learning construct classic and I want to learn Construct 2 as well.

  • I'm not sure what you mean by that, but having made a complex game in CC with over 10,000 events, 500 objects and thousands of animation frames, I can state with some authority that my attempt to make something complex with CC didn't work well at all and CC is not reliably up to the challenge of making a large complex game. CC is barely, barely able to manage loot pursuit which is actually a medium to small game, and yet it takes 10 minutes to load the battle event sheet, 7 seconds of waiting for every single edit made to that event sheet, 30 minutes to undo or delete an object, 5 minutes to preview, there are events I can't move or edit without crashing the editor and I have to repeatedly close and restart the program when using the animation editor to keep memory leaks from crashing the program, not to mention all the instability caused by trying to do things like delete family variables or such keeping me from reworking the code.

    Wow, that's pretty bad. Can I ask some questions about your project? How many layouts did you have and how much vram did you use? How many levels were in your game? How big was your file before it started acting up?

  • The gameplay is fun. The controls are incredibly solid. And the art is cool, especially the main character. Great job, Android-Music.

  • Thank you for the help solar. I wasn't aware of how to use the inputsystem.