Thanks for the help Jayjay. But is there a way to make the wall jump height and distance controlled, instead of increasing over time. For example the player presses the jump button quickly and only wall jumps a short distance. But if the player holds the jump button the player will wall jump a long distance.
Can I please have some help with this problem. <img src="smileys/smiley39.gif" border="0" align="middle" />
My logic with the placing of the private variables and use of time is off.
Hi, I'm creating a wall jump that varies how far and high the player jumps depending on how long the jump button is held down.
I'm currently using platform behavior.
Can I please have assistance with this problem?
Thanks.
Thanks for all the help Tulamide. I have one more question. How can I cause to the timer to reset if the player touches the ground or another wall? Thanks again for all your help.
I'm trying to create a mechanic where the player can climb a wall for a short period of time before falling down. How would I create this mechanic? Can you please help me.
I worked on my new cap. I don't think I understand how to implement this feature. Can someone show me what I'm doing wrong?
Here is my new cap:
If it doesn't work can you please tell me what is causing an issue.
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Thanks for the advice. i'll try to work on the things you suggested and get back with you.
I am trying to create a wall jump that changes how high and how far the player sprite travels in mid air depending upon on how long the jump button is held.
I have used the search engine and have not found a topic based on variations of controlled wall jumps.
Can someone please help me?
I'm sorry I tried to follow your explanation. But I completely messed up. <img src="smileys/smiley19.gif" border="0" align="middle" /> Thanks again for taking the time to correct my mistakes.
It doesn't seem to be working. I'm probably doing something wrong. As I've only started learning construct.
Thanks Tulamide. This is exactly what I was looking for. I'll try it out.
I will look at the information you posted. thanks.
Hi, I'm designing a game at 1920 x 1080. I made the games display size automatically change to the users screen height and screen width. So other users can play at different resolutions.
I want to make the games proportions maintain consistency while running at different resolutions.
Can you help me?