That's so exciting you guys are putting this on the Wii U!
I've been following the game for a while and finally had a chance to play it recently, and I'm so impressed with what you've been able to do!
It really captures the feel of being an older, early 16 bit style game, with a challenging, yet fair difficulty.
I wish that when I jumped off the walls that I would be able to do a more powerful attack since the main character looks like he's ready to stab someone through the skull!
I also wish I could see more when I'm sliding down through the forest on the back of the skeleton, since right now I'm at the very bottom of the screen and can only see about 20 pixels in front of me, so even while moving slowly I don't feel like I have enough time to dodge. It's such a fun idea though, and I remember it from the trailer way back when I saw the game on Kotaku!
Anyway, this game has definitely been an inspiration for me and I can't wait to play it on my home console.