Blacksmith's Forum Posts

  • That's fantastic, thanks Ashley

  • Hi Ashley,

    Did you ever find the time to update the audio plugin to allow audio release from memory? If not, could you confirm if this option will still be added in C2 at a later date. Will the option be available in C3 at least?

    I really think the ability to release audio, freeing up extra memory space, would be a a very useful addition, and would allow developers to expand their use of audio within their games.

    Cheers

  • > Haven't seen anything that particularly stands out as a major improvement yet! Most of the updates I've seen are hardly blog worthy

    >

    Still roughly a month left (if everything goes according to schedule) of more features to roll out before we finally get to try the beta. But I kinda agree, nothing quite mind blowing yet aside from some much needed enhancements that was already expected (well a couple of new things did interest me..). Initially the main draw for me was finally being able to develop on the Mac....but this past week I got tired of waiting and got a new PC laptop to replace my aging MacBook Pro so thats no longer an issue. But i'm still waiting to see if Scirra is just holding off for the big home run at the end of the month right before beta to blow everyone's mind out. Or....maybe there isn't one at all .

    Yeah you could be right and I hope you are, because I've always enjoyed using C2. But it's certainly going to take something much better than they've shown us so far, if they hope to convince me that C3 is worth the subscription fee! Particularly when there are some better products out there, which are free to use.

    Anyway lets wait and see what they've got left to wow us with!

  • Haven't seen anything that particularly stands out as a major improvement yet! Most of the updates I've seen are hardly blog worthy

  • Hi Ashley, I hope you've had a good Xmas, and you have a great New Year to look forward to

    I noticed you've been making some changes to the audio plugin, over the last few releases. And I was just wondering if you're planning to add the option to release audio from memory any time soon.

    Thanks again for the help

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  • Thanks for testing ASHLEY.

    We're still not getting any audio But after our last iOS update (10.1.1) just a few days ago, we're not getting call or text alert audio anymore either. So who knows with iOS these day.

    But thanks again for trying

  • Thanks Ashley, that will be very helpful

  • Hi Ashley,

    There have been a few beta releases, since we last spoke about this. Is there any chance it might be included in the next release?

    Thanks again for your help

  • Hi Ashley,

    We appreciate that you don't want to purchase a new device, just to test a bug that doesn't seem to be affecting everyone. Perhaps you could test it on an older iPhone, to see if it can be reproduced there.

    We know from our own experience (with iOS audio bugs) that not all i-Devices behave in the same way. When we experienced audio problems in iOS 9.2, that also seemed to affect iPhones but not iPads. So there is a precendent for this type of disparity between different iOS devices.

    I've done some further research and I've found a similar audio bug, that was reported in connection with iOS 9.2. Here, on page 2 (https://www.scirra.com/forum/ios-sound-problems-since-ios-9-2_t167412?&hilit=audio+ios&start=10) you mention that you were unable to reproduce the bug on your iPad Air. And yet others continued to report the problem. Then on page 6 you mention that you were finally able to reproduce the issue on an iPhone 4S. Which seems to back up the idea that different i-Devices can react differently to bugs.

    If there were some kind of major difference between our tests and yours (i.e. testing with a different capx) then perhaps it could be dismissed as an error on our part.

    But when the only difference is the type of device we're both using, it would suggest that perhaps there is a problem, but (for some reason) it just doesn't show up on your iPad Air.

    Thanks again for your time, we appreciate any further assistance you can offer.

  • Hi Ashley,

    I know you've marked this bug as closed now, but we're still experiencing this problem. And so is one of our testers using the same iOS device and version. We're both using the same capx that you've tested, so we should be getting the same results, but we're not.

    Would you be able to test on an iPhone 6 (running iOS 10.0.2) to see if you can reproduce the issue there?

    Thanks for the help

  • Hi Ashley, thanks for your reply.

    However, we're still experiencing the issue.

    In our first export (using r233) I did select the checkbox to use WKWebView. And if I remember correctly r236 is set up to use WKWebView automatically.

    I also note that you tested the issue, using an iPad Air.

    Whenever we've experienced iOS audio issues in the past (and as you know, there have been quite a few over the last few months) we've noticed that they almost always effect our iPhone 6. But the same issues haven't always caused problems on our other i-Devices (iPod & iPad Pro). Despite the fact that all device were running the same version of iOS at the time.

    We have also had a report from one of our testers (also using iPhone 6 with iOS 10.0.2) and they've mentioned experiencing the same problem.

    It could be worth testing this on an iPhone 6 (if you have access to one). Because we're still experiencing the issue, and we've run our tests using the same capx that we submitted to this bug report.

    It's also worth pointing out that the capx we used does still play audio on our iPod & iPad (both of which are still on iOS 9.3).

    Thanks for your time

  • Problem Description

    We recently tested our C2/Cordova project on an iPhone 6 (running iOS 9.3) and the sound worked perfectly. Today I upgraded to iOS 10.0.2 and the sound has now stopped working.

    I can confirm this is only a problem with iOS 10, as we've also tested on an iPod (still running iOS 9.3) and the sound continues to work perfectly.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/78057629/audiotestios.capx

    Description of Capx

    A simple capx that plays an audio track, on start of layout.

    Steps to Reproduce Bug

    • Export app
    • Upload and build in PhoneGap
    • Run app on device using iOS 10

    Observed Result

    Audio does not work on device running iOS 10

    Expected Result

    Audio to work successfully, as with pre iOS 10 devices.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    First tested on latest stable (r233) and then on latest beta (r236) in case problem had already been fixed.

  • Thank you Ashley!

    We really do appreciate the time and effort you always put in to helping C2 users out

  • Hi Ashley,

    I'm not sure how difficult this is to achieve. But is there any chance you may be able to get this into the next build? We're trying to prepare for our release date. And this is really the only thing we have left to fix before moving forward.

    Thanks for your time

  • Hi Ashley, thanks again for adding this to your todo list.

    I know you've probably got a million and one things on the list by now. But it would really help us out if you would consider adding this to the next build.

    It's pretty much the only thing we're waiting for now, before releasing our app. So if you could find the time to help us out, we'd be really grateful.

    We appreciate any help you can offer