blazah99's Forum Posts

  • Hello Everyone!

    I'd like to tell that a new video tutorial series for learning Construct 2 is underway and you should really check it out. Its being done by a long time youtube focused on teaching people programs, programming, math, physics, biology, chemistry and a lot of great stuff.

    Heres a link to the first video in the series and I hope you all enjoy.

  • Well, we just got approved as Nintendo devs!

    I was just approved as a Nintendo dev myself so Congratulations!!!

  • Just need to vent a little over an old problem layering has always had which has never been solved. Im having a case of a front view where you have an ear, a set of eyes w/lashes, and a hair piece.

    Things are supposed to be:

    Ear - on top of hair (looks like its coming forward) & behind the eyelashes.

    Hair - on top the eyes.

    Eyes - on top the ear (its an eyelash problem).

    See the problem? I wonder why no one has created a Z or layer order property for objects or layers that says "object1 Z > object3 Z at all times && object1 Z < object2 Z && object2 Z < object3 Z".

    OK I know logically thats impossible but what if their were a way to split up and area of an object while keeping it whole and then assign a different Z order to that portion of the object? Is such a thing possible?

  • So I'm tossing the idea out here to everyone to see who might be interested in doing a group project to make a game for the OUYA console releasing this coming year using Construct 2. I don't know if C2 can port to the OUYA but it runs an Android 4.1 based OS, so I think its possible.

    The console doesn't have any games, heck it isn't even out yet, and the developer consoles will be arriving in a couple weeks. I think this is an opportunity to get Scirra's Construct 2 some notice and get ourselves some exposure, maybe even some money, who knows.

    I've formed a Google Plus Community called "Construct 2" for collaboration encase this does go forward since everyone is able to screen share, use video, audio, and text chat to communicate (its like a skype, facebook, and google account hybrid imo).

    I don't have time to finish this post at the moment with all the links and info I'd wish, so this is to just get the discussion going. I'll get back to it later today/night.

    I know my skills with Construct 2 won't cut it alone on a project like this but a groups combined skills just might. =P

  • I've gotten an email but not confirmation on when my dev console will arrive.

    Also, what do you guys think of forming a group project to make a game for the OUYA?

  • Thank You Scirra for the Christmas presents and Congratulations to the other winners. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Entry

  • Hi everyone,

    Ive been using skype more these days and I want to make a Construct 2 Skype group where C2 users get together, hang out, and talk about stuff. If your interested post your skype user contact info below.

    Skype user name: Blazah99 NYOB

  • Looking sweet, thanks AarongamerX & Kyatric. :D

  • I'm not familiar with the Dictionary object (no idea how it works), it their a tutorial for it that would apply here?

    I've tried using the xml object before but I never could get it to work right dispite looking at a few .capx tutorial files and reading the manual. Atm I'm hoping for a full video tutorial on it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello, I'm trying to figure out how to make a 7-Dimensional array in construct 2. My plan is to use the array to provide a game with a complicated/flexible dialog structure for a visual novel type game, however trying to set the size of the array only provides up to a 3-dimensional array.

    The conditions for which set of dialog the game plays is determined/w the executed dialog for the array is [arc, day, timeOfDay, place, theInteractive_characters&Objects&Items&DefaultAutoDialog, theInteractingCharactersMood/theSitituation/currentRelationship, theDialogToDisplay] with the corresponding sizes being around [3,5,4,4,5,10,100] (with the last 3 sizes being a guess of mine as the story isn't completed as of yet).

    Undoutedly the array isn't going to be completely filled but it would provide an organized and easily implemented dialog for my level/knowledge of construct 2.

    If somebody, anybody, could please help I would be very very thankful.

  • Thanks emoaeden, I don't know why that tutorial never came up so thanks a bunch!

  • I've been searching the forums for several hours and haven't found out if its possible to make a game with multiple save files.

    I'm trying to make a visual novel game for the first time. It has to be able save a lot of different things so the player can pick up exactly where they last left off, and I was wondering if I might have to design work my design around for that ability.

    From what I've planned thus far after the player presses pause, clicks save, selects the save slot, I know I'll need to save; all the global variables, the array data, the current layout, the last line of dialog displayed from a .xml or .txt file.

    I have just started on the project and dont have a .capx file.

    If anyone know if/how to make multiple save files or what data for a visual novel needs to be saved please reply/post back.

  • OK so I have a setup like this for scrolling up and down in my game.

    <img src="http://s10.postimage.org/gxuaa0t1l/LL_Game_Scroll_to_Image_Height_Scroll_Speed.png" border="0" />

    Problem is when I add the GUI Layer it also scrolls and I don't know how to make it not do that.

    Also someone commented on my game and asked if it was possible to view the entire comic page. How do I set up it up so that on Right Mouse Click all layers scale to window height unless scale equals current comic height, if so scale back? Does this involve parallaxing?

  • I don't know if this answers your question but if not its at least interesting.