That's a nice looking game! I am going for a similar style on the sword weapon you get later in the game (probably a little more towards the Strider style sword. The sword in our game is pretty big.)Originally I was thinking of giving the player other main weapons instead of just punching but it breaks the character in the story. He's a very hands on guy so the secondary weapon is already over kill.
One of our later levels is going to be similar to the one in that video where the fire is coming from the bottom and you have to climb. I believe it's the very last level I have that sketched out for. But you are no longer playing as the main character at that point.
The speed of our game is similar although the hero walks, he doesn't run. The secondary weapon in the game gives it a bit of a shooter feel as you no longer punch enemies past the level 1 point. But seeing this video makes me want to have the secondary weapon something you can pick up, so not just daggers but axes or spears... etc etc. I had the idea after I did the 2nd stage boss (not in the pictures) to give the player a boomerang axe. It's already coded for the enemy so it's a bit of cut and paste to make it a player weapon as well. Ahh we'll see. The secondary weapon makes it so easy to peg the enemies now ha ha!
I should also say that Rastan and Magic Sword are influences as well. Another idea that is up in the air and is also in the comic book I wrote is the the main characters' fits of rage where he becomes possessed and mangles everything he comes into contact with.
Thanks for the video aside of being inspirational, it jogged my memory for things I wanted to do and had already forgotten about. The fifth stage is completely occupying my brain... so many ideas... argh. A black plague village full of undead. Way to excited to get started on that one.