Zero6 haha guess you've never played many NES games before. Wall jumping started on the nes. The wall jumping mechanics are identical to mega mans and probably a tad more forgiving. You hold the jump button down while jumping at a wall and he will hold on and slowly slide down. You will need this later in the game to do extremely precise jumping.
Aside of the mega man series on nes, many other games do this. Batman and The Ninja Gaiden series come to mind. Ninja gaiden let you stick to the wall though. .
Needless to say the jumping mechanics can't change. Walk clinging would make later levels unplayable.
Wolves I will fix, I thought it was funny that they flew through the wall, they do the sane thing in the original ninja gaiden. I'll just set them to die if they spawn on a solid object.
Still missed some pits I see I'll fix this shortly.
The final game will have a digital printed style manual. I'll be hand illustrating it. I'm even contemplating doing a pressed disc version with a real box and manual but that's going to depend on time and money.
I'm glad you enjoyed the game aside of the wall jumping mechanics, the later levels are far more fun than the first three I think. The 4th stage is going to make you cranky - if you every played one of the older castlevania games I've made an enemy that acts exactly like the hopper. Who bombards you with his jump attack 5 times before running away! I wasn't as mean as the castlevania games, they threw a ton of them on screen to get you. I think two are the most that get on screen at the moment.
I'll explain the jumping mechanics better, maybe that will help!
When you hit the wall you have the option to tap or hold the jump button. If you wish to wall jump you have to hit the jump button and the direction away from the wall. You can also wall jump at any point that you are falling next to a wall. If you hold the jump button you can slowly slide down the wall, and if you press away from the wall and quickly tap jump again you will jump in that direction. It's like a rhythm - jump at wall, as you hit the wall tap back then jump immediately, rinse and repeat.
But yeah, I think arcade games were the first to have in game tutorials, some just had them printed on the cabinet near the controllers. I am looking forward to drawing the cheesy manual. Also there are going to be cut scenes with text a plenty in the final version.
I find the birds far more irritating than the wolves haha! If you aren't mad enough to throw the controller so to speak then I am not doing the game right!!
Thanks again for trying the demo!! And also a big thanks for pointing out the flaws and bugs. I'll fix everything aside of jumping mechanics!